示例#1
0
    public void DisplayText(int lineNumber, int readerSpeed)
    {
        GameObject textParent  = Instantiate(defaultText, new Vector3(0, 0), transform.rotation);
        TextAppear displayText = textParent.GetComponentInChildren <TextAppear>();

        displayText.readerSpeed = readerSpeed;
        textParent.transform.SetParent(renderCanvas.transform, false);
        displayText.SetText(textLibrary.GetLine(lineNumber));
    }
示例#2
0
    public void DisplayUpperText(int lineNumber, int readerSpeed)
    {
        GameObject textParent  = Instantiate(upperText);
        TextAppear displayText = textParent.GetComponentInChildren <TextAppear>();

        displayText.readerSpeed = readerSpeed;
        textParent.transform.SetParent(renderCanvas.transform, false);
        displayText.SetText(textLibrary.GetLine(lineNumber));
        textParent.transform.SetAsFirstSibling();
    }