public void DisplayText(int lineNumber, int readerSpeed) { GameObject textParent = Instantiate(defaultText, new Vector3(0, 0), transform.rotation); TextAppear displayText = textParent.GetComponentInChildren <TextAppear>(); displayText.readerSpeed = readerSpeed; textParent.transform.SetParent(renderCanvas.transform, false); displayText.SetText(textLibrary.GetLine(lineNumber)); }
public void DisplayUpperText(int lineNumber, int readerSpeed) { GameObject textParent = Instantiate(upperText); TextAppear displayText = textParent.GetComponentInChildren <TextAppear>(); displayText.readerSpeed = readerSpeed; textParent.transform.SetParent(renderCanvas.transform, false); displayText.SetText(textLibrary.GetLine(lineNumber)); textParent.transform.SetAsFirstSibling(); }