示例#1
0
        public static void glTexStorage2D(TexStorageTarget target, int levels, uint internalformat, int width, int height)
        {
            SoftGLRenderContext context = ContextManager.GetCurrentContextObj();

            if (context != null)
            {
                context.TexStorage2D(target, levels, internalformat, width, height);
            }
        }
示例#2
0
 private void TexStorage2D(TexStorageTarget target, int levels, uint internalformat, int width, int height)
 {
     throw new NotImplementedException();
 }