public static void glTexStorage2D(TexStorageTarget target, int levels, uint internalformat, int width, int height) { SoftGLRenderContext context = ContextManager.GetCurrentContextObj(); if (context != null) { context.TexStorage2D(target, levels, internalformat, width, height); } }
private void TexStorage2D(TexStorageTarget target, int levels, uint internalformat, int width, int height) { throw new NotImplementedException(); }