示例#1
0
 // Use this for initialization
 void Start()
 {
     List   = GameObject.Find("ActionList");
     player = GameObject.FindGameObjectWithTag("Player");
     bm     = GameObject.Find("BoardManager");
     board  = bm.GetComponent <TestingGrid>();
     check  = GameObject.Find("Check");
     rb     = player.GetComponent <Rigidbody>();
     cam    = GameObject.Find("Camera").GetComponent <Camera>();
     List.SetActive(false);
 }
示例#2
0
    private void Update()
    {
        Vector3 position = TestingGrid.GetMouseWorldPosition();

        /*if (Input.GetMouseButtonDown(0))
         * {
         *  //grid.AddValue(position, 100, 2, 20);
         *  //grid.SetValue(position, true);
         *  HeatMapGridObject heatMapGridObject = grid.GetGridObject(position);
         *  if (heatMapGridObject != null)
         *  {
         *      heatMapGridObject.AddValue(5);
         *  }
         * }*/

        if (Input.GetKeyDown(KeyCode.A))
        {
            stringGrid.GetGridObject(position).AddLetter("A");
        }
        if (Input.GetKeyDown(KeyCode.B))
        {
            stringGrid.GetGridObject(position).AddLetter("B");
        }
        if (Input.GetKeyDown(KeyCode.C))
        {
            stringGrid.GetGridObject(position).AddLetter("C");
        }

        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            stringGrid.GetGridObject(position).AddNumber("1");
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            stringGrid.GetGridObject(position).AddNumber("2");
        }
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            stringGrid.GetGridObject(position).AddNumber("3");
        }
    }
示例#3
0
 //public TGridObject[,] CurrentGrid;
 private void Awake()
 {
     Instance = this;
 }