// Use this for initialization void Start() { List = GameObject.Find("ActionList"); player = GameObject.FindGameObjectWithTag("Player"); bm = GameObject.Find("BoardManager"); board = bm.GetComponent <TestingGrid>(); check = GameObject.Find("Check"); rb = player.GetComponent <Rigidbody>(); cam = GameObject.Find("Camera").GetComponent <Camera>(); List.SetActive(false); }
private void Update() { Vector3 position = TestingGrid.GetMouseWorldPosition(); /*if (Input.GetMouseButtonDown(0)) * { * //grid.AddValue(position, 100, 2, 20); * //grid.SetValue(position, true); * HeatMapGridObject heatMapGridObject = grid.GetGridObject(position); * if (heatMapGridObject != null) * { * heatMapGridObject.AddValue(5); * } * }*/ if (Input.GetKeyDown(KeyCode.A)) { stringGrid.GetGridObject(position).AddLetter("A"); } if (Input.GetKeyDown(KeyCode.B)) { stringGrid.GetGridObject(position).AddLetter("B"); } if (Input.GetKeyDown(KeyCode.C)) { stringGrid.GetGridObject(position).AddLetter("C"); } if (Input.GetKeyDown(KeyCode.Alpha1)) { stringGrid.GetGridObject(position).AddNumber("1"); } if (Input.GetKeyDown(KeyCode.Alpha2)) { stringGrid.GetGridObject(position).AddNumber("2"); } if (Input.GetKeyDown(KeyCode.Alpha3)) { stringGrid.GetGridObject(position).AddNumber("3"); } }
//public TGridObject[,] CurrentGrid; private void Awake() { Instance = this; }