/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); //spriteFont = Content.Load<SpriteFont>("font"); basicEffect = new BasicEffect(GraphicsDevice); basicEffect.VertexColorEnabled = true; MonoGameDebugDraw._batch = spriteBatch; MonoGameDebugDraw._device = GraphicsDevice; MonoGameDebugDraw._font = spriteFont; oldState = Keyboard.GetState(); oldGamePad = GamePad.GetState(PlayerIndex.One); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); _model.setPanel(this); _controller = new TestbedController(_model, UpdateBehavior.UPDATE_CALLED, MouseBehavior.NORMAL, new MonoGameTestbedError()); _debugDraw = new MonoGameDebugDraw(); _model.setDebugDraw(_debugDraw); TestList.populateModel(_model); _controller.playTest(7); _controller.start(); Resize(GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight); }