// private static final Logger log = LoggerFactory.getLogger(TestbedMain.class); public static void Main(string[] args) { // try { // UIManager.setLookAndFeel("com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel"); // } catch (Exception e) { // log.warn("Could not set the look and feel to nimbus. " // + "Hopefully you're on a mac so the window isn't ugly as crap."); // } TestbedModel model = new TestbedModel(); TestbedController controller = new TestbedController(model, UpdateBehavior.UPDATE_CALLED, MouseBehavior.NORMAL, new MonoGameTestbedError()); using (var game = new TestBedGame(model)) { game.Run(); } // ; // TestPanelJ2D panel = new TestPanelJ2D(model, controller); // model.setPanel(panel); // model.setDebugDraw(new DebugDrawJ2D(panel, true)); // TestList.populateModel(model); // JFrame testbed = new JFrame(); // testbed.setTitle("JBox2D Testbed"); // testbed.setLayout(new BorderLayout()); // TestbedSidePanel side = new TestbedSidePanel(model, controller); // testbed.add((Component) panel, "Center"); // testbed.add(new JScrollPane(side), "East"); // testbed.pack(); // testbed.setVisible(true); // testbed.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // System.out. // println(System.getProperty("java.home")); // SwingUtilities.invokeLater(new Runnable() // { // @Override // public void run() { //controller.playTest(0); //controller.start(); // } // } // ) // ; // } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); //spriteFont = Content.Load<SpriteFont>("font"); basicEffect = new BasicEffect(GraphicsDevice); basicEffect.VertexColorEnabled = true; MonoGameDebugDraw._batch = spriteBatch; MonoGameDebugDraw._device = GraphicsDevice; MonoGameDebugDraw._font = spriteFont; oldState = Keyboard.GetState(); oldGamePad = GamePad.GetState(PlayerIndex.One); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); _model.setPanel(this); _controller = new TestbedController(_model, UpdateBehavior.UPDATE_CALLED, MouseBehavior.NORMAL, new MonoGameTestbedError()); _debugDraw = new MonoGameDebugDraw(); _model.setDebugDraw(_debugDraw); TestList.populateModel(_model); _controller.playTest(7); _controller.start(); Resize(GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight); }