private void FinishTestRun() { Debug.Log("FinishTestRun"); PrintResultToLog(); TestRunnerCallback.RunFinished(m_ResultList); LoadNextLevelOrQuit(); }
private void FinishTestRun() { PrintResultToLog(); #if UNITY_EDITOR || UNITY_STANDALONE WriteResultsToFile(); #endif TestRunnerCallback.RunFinished(testToRun); LoadNextLevelOrQuit(); }
private void FinishTestRun() { PrintResultToLog(); TestRunnerCallback.RunFinished(m_ResultList); if (InternalEditorUtility.inBatchMode) { EditorApplication.Exit(m_ResultList.Count(t => t.IsFailure) > 0 ? 1 : 0); } }
private void FinishTestRun() { if (IsBatchRun()) { SaveResults(); } PrintResultToLog(); TestRunnerCallback.RunFinished(testToRun); LoadNextLevelOrQuit(); }
private void FinishTestRun() { TestRunnerCallback.RunFinished(testToRun); PrintResultToLog(); #if UNITY_EDITOR || UNITY_STANDALONE WriteResultsToFile(); #endif #if UNITY_EDITOR if (UnityEditorInternal.InternalEditorUtility.inBatchMode) { UnityEditor.EditorApplication.isPlaying = false; UnityEditor.EditorApplication.Exit(0); } #else LoadNextLevelOrQuit(); #endif }
private void FinishTestRun() { PrintResultToLog(); TestRunnerCallback.RunFinished(resultList); LoadNextLevelOrQuit(); }