void Start() { FileParser.Parsers.FloorParser temp = new FileParser.Parsers.FloorParser("Assets/Game Data/TestFloor"); try { temp.StartParse(); Floor tempFloor = (Floor)temp.Generate(); Debug.Log(tempFloor); } catch (System.Exception e) { string[] data = FileParser.ParserLogger.CollapseExceptions(e); Debug.Log(data[0]); ErrorLogger.CreateErrorLog(data[0], e, FileParser.ParserLogger.TempData); } }