示例#1
0
    public IEnumerator BasicPickupToggling()
    {
        TestUtil.TestScene scene = new TestUtil.TestScene("ExamplePlayerTest");
        yield return(scene.LoadAndWait());

        ExamplePlayer   player = scene.FindRootComponent <ExamplePlayer>("Player");
        Pill            pill   = scene.FindRootComponent <Pill>("Pill");
        TestPlayerInput input  = scene.FindRootComponent <TestPlayerInput>("Player");

        Assert.IsFalse(pill.IsPickedUp());
        input.TriggerActionForNextFrame();
        yield return(null);

        Assert.IsTrue(pill.IsPickedUp());
        input.TriggerActionForNextFrame();
        yield return(null);

        Assert.IsFalse(pill.IsPickedUp());
    }
示例#2
0
 void Start()
 {
     testPlayerInput = new TestPlayerInput();
     playerInput     = new PlayerInput();
 }