public IEnumerator BasicPickupToggling() { TestUtil.TestScene scene = new TestUtil.TestScene("ExamplePlayerTest"); yield return(scene.LoadAndWait()); ExamplePlayer player = scene.FindRootComponent <ExamplePlayer>("Player"); Pill pill = scene.FindRootComponent <Pill>("Pill"); TestPlayerInput input = scene.FindRootComponent <TestPlayerInput>("Player"); Assert.IsFalse(pill.IsPickedUp()); input.TriggerActionForNextFrame(); yield return(null); Assert.IsTrue(pill.IsPickedUp()); input.TriggerActionForNextFrame(); yield return(null); Assert.IsFalse(pill.IsPickedUp()); }
void Start() { testPlayerInput = new TestPlayerInput(); playerInput = new PlayerInput(); }