public void AfterTest() { _owner = null; _target = null; _holdable = null; _spawner = null; }
public void BeforeTest() { _spawner = new GameObject().AddComponent <MockSpawnerComponent>(); _holdable = _spawner.gameObject.AddComponent <TestHoldableSpawnerComponent>(); _holdable.InteractionZone = new GameObject(); _holdable.TestStart(); _target = new GameObject(); _owner = new GameObject(); var heldItem = _owner.AddComponent <MockHeldItemComponent>(); heldItem.GetHeldItemSocketResult = _owner.transform; _holdable.AttackRadiusSquared = 200.0f; _target.transform.position = new Vector3(3.0f, 4.0f, 0.0f); }