Пример #1
0
        public void AfterTest()
        {
            _owner  = null;
            _target = null;

            _holdable = null;

            _spawner = null;
        }
Пример #2
0
        public void BeforeTest()
        {
            _spawner = new GameObject().AddComponent <MockSpawnerComponent>();

            _holdable = _spawner.gameObject.AddComponent <TestHoldableSpawnerComponent>();
            _holdable.InteractionZone = new GameObject();
            _holdable.TestStart();

            _target = new GameObject();

            _owner = new GameObject();
            var heldItem = _owner.AddComponent <MockHeldItemComponent>();

            heldItem.GetHeldItemSocketResult = _owner.transform;

            _holdable.AttackRadiusSquared = 200.0f;
            _target.transform.position    = new Vector3(3.0f, 4.0f, 0.0f);
        }