/// <summary> /// Prefix of <see cref="Scp079PlayerScript.CallCmdInteract(string, GameObject)"/>. /// </summary> /// <param name="__instance">The <see cref="Scp079PlayerScript"/> instance.</param> /// <param name="command">The command to be executed.</param> /// <param name="target">The target game object.</param> /// <returns>Returns a value indicating whether the original method has to be executed or not.</returns> private static bool Prefix(Scp079PlayerScript __instance, string command, GameObject target) { try { if (!__instance._interactRateLimit.CanExecute()) { return(false); } if (!__instance.iAm079) { return(false); } Console.AddDebugLog("SCP079", "Command received from a client: " + command, MessageImportance.LessImportant); if (!command.Contains(":")) { return(false); } string[] array = command.Split(':'); __instance.RefreshCurrentRoom(); if (!__instance.CheckInteractableLegitness(__instance.currentRoom, __instance.currentZone, target, true)) { return(false); } List <string> list = ListPool <string> .Shared.Rent(); ConfigFile.ServerConfig.GetStringCollection("scp079_door_blacklist", list); bool result = true; switch (array[0]) { case "TESLA": { GameObject gameObject3 = GameObject.Find(__instance.currentZone + "/" + __instance.currentRoom + "/Gate"); if (gameObject3 == null) { result = false; break; } Player player = Player.Get(__instance.gameObject); TeslaGate teslaGate = gameObject3.GetComponent <TeslaGate>(); float apDrain = __instance.GetManaFromLabel("Tesla Gate Burst", __instance.abilities); bool isAllowed = apDrain <= __instance.curMana; InteractingTeslaEventArgs ev = new InteractingTeslaEventArgs(player, teslaGate, isAllowed); Handlers.Scp079.OnInteractingTesla(ev); if (!ev.IsAllowed) { if (apDrain > __instance.curMana) { __instance.RpcNotEnoughMana(apDrain, __instance.curMana); result = false; break; } } else { teslaGate.RpcInstantBurst(); __instance.AddInteractionToHistory(gameObject3, array[0], addMana: true); __instance.Mana -= apDrain; result = false; break; } result = false; break; } case "DOOR": { if (AlphaWarheadController.Host.inProgress) { result = false; break; } if (target == null) { Console.AddDebugLog("SCP079", "The door command requires a target.", MessageImportance.LessImportant); result = false; break; } if (!target.TryGetComponent <DoorVariant>(out var component)) { result = false; break; } if (component.TryGetComponent <DoorNametagExtension>(out var component5) && list != null && list.Count > 0 && list != null && list.Contains(component5.GetName)) { GameCore.Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant); result = false; break; } Player player = Player.Get(__instance.gameObject); var permissions = component.RequiredPermissions.RequiredPermissions.ToString(); float apDrain = __instance.GetManaFromLabel("Door Interaction " + (permissions.Contains(",") ? permissions.Split(',')[0] : permissions), __instance.abilities); bool isAllowed = apDrain <= __instance.curMana; InteractingDoorEventArgs ev = new InteractingDoorEventArgs(player, component, isAllowed); Handlers.Scp079.OnInteractingDoor(ev); if (!ev.IsAllowed) { if (apDrain > __instance.curMana) { Console.AddDebugLog("SCP079", "Not enough mana.", MessageImportance.LeastImportant); __instance.RpcNotEnoughMana(apDrain, __instance.curMana); result = false; break; } } else { bool targetState = component.TargetState; component.ServerInteract(ReferenceHub.GetHub(__instance.gameObject), 0); if (targetState != component.TargetState) { __instance.Mana -= apDrain; __instance.AddInteractionToHistory(target, array[0], addMana: true); Console.AddDebugLog("SCP079", "Door state changed.", MessageImportance.LeastImportant); result = false; break; } else { Console.AddDebugLog("SCP079", "Door state failed to change.", MessageImportance.LeastImportant); } } result = false; break; } case "SPEAKER": { GameObject scp079SpeakerObject = GameObject.Find(__instance.currentZone + "/" + __instance.currentRoom + "/Scp079Speaker"); if (scp079SpeakerObject == null) { result = false; break; } Player player = Player.Get(__instance.gameObject); Room room = Map.FindParentRoom(__instance.currentCamera.gameObject); float apDrain = __instance.GetManaFromLabel("Speaker Start", __instance.abilities); bool isAllowed = apDrain * 1.5f <= __instance.curMana; StartingSpeakerEventArgs ev = new StartingSpeakerEventArgs(player, room, apDrain, isAllowed); Handlers.Scp079.OnStartingSpeaker(ev); if (!ev.IsAllowed) { if (ev.APDrain * 1.5f > __instance.curMana) { __instance.RpcNotEnoughMana(ev.APDrain, __instance.curMana); result = false; break; } } else if (scp079SpeakerObject != null) { __instance.Mana -= ev.APDrain; __instance.Speaker = __instance.currentZone + "/" + __instance.currentRoom + "/Scp079Speaker"; __instance.AddInteractionToHistory(scp079SpeakerObject, array[0], addMana: true); result = false; break; } result = false; break; } case "STOPSPEAKER": { void ResetSpeaker() => __instance.Speaker = string.Empty; // Somehow it can be empty if (string.IsNullOrEmpty(__instance.Speaker)) { ResetSpeaker(); result = false; break; } string[] array7 = __instance.Speaker.Substring(0, __instance.Speaker.Length - 14).Split('/'); StoppingSpeakerEventArgs ev = new StoppingSpeakerEventArgs( Player.Get(__instance.gameObject), Map.FindParentRoom(__instance.currentCamera.gameObject)); Handlers.Scp079.OnStoppingSpeaker(ev); if (ev.IsAllowed) { ResetSpeaker(); result = false; break; } result = false; break; } case "ELEVATORTELEPORT": float manaFromLabel = __instance.GetManaFromLabel("Elevator Teleport", __instance.abilities); global::Camera079 camera = null; foreach (global::Scp079Interactable scp079Interactable in __instance.nearbyInteractables) { if (scp079Interactable.type == global::Scp079Interactable.InteractableType.ElevatorTeleport) { camera = scp079Interactable.optionalObject.GetComponent <global::Camera079>(); } } if (camera != null) { ElevatorTeleportEventArgs ev = new ElevatorTeleportEventArgs(Player.Get(__instance.gameObject), camera, manaFromLabel, manaFromLabel <= __instance.curMana); Handlers.Scp079.OnElevatorTeleport(ev); if (ev.IsAllowed) { __instance.RpcSwitchCamera(ev.Camera.cameraId, false); __instance.Mana -= ev.APCost; __instance.AddInteractionToHistory(target, array[0], true); } else { if (ev.APCost > __instance.curMana) { __instance.RpcNotEnoughMana(manaFromLabel, __instance.curMana); } } } result = false; break; default: result = true; break; } ListPool <string> .Shared.Return(list); return(result); } catch (Exception e) { Log.Error($"{typeof(Interacting).FullName}.{nameof(Prefix)}:\n{e}"); return(true); } }
private static bool Scp079Interact(Scp079PlayerScript __instance, Command079 command, string args, GameObject target) { args ??= ""; try { if (!__instance._interactRateLimit.CanExecute(true)) { return(false); } if (!__instance.iAm079) { return(false); } string[] array = args.Split(':'); GameCore.Console.AddDebugLog("SCP079", "Command received from a client: " + command, MessageImportance.LessImportant, false); __instance.RefreshCurrentRoom(); if (!__instance.CheckInteractableLegitness(__instance.CurrentRoom, target, true)) { return(false); } DoorVariant doorVariant = null; // F you, compiler bool gotDoorVariant = target?.TryGetComponent(out doorVariant) ?? false; List <string> list = GameCore.ConfigFile.ServerConfig.GetStringList("scp079_door_blacklist") ?? new List <string>(); switch (command) { case Command079.Door: { if (AlphaWarheadController.Host.inProgress) { return(false); } if (target == null) { GameCore.Console.AddDebugLog("SCP079", "The door command requires a target.", MessageImportance.LessImportant, false); return(false); } if (!gotDoorVariant) { return(false); } if (doorVariant.TryGetComponent(out DoorNametagExtension doorNametagExtension) && list.Count > 0 && list.Contains(doorNametagExtension.GetName)) { GameCore.Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant, false); return(false); } string text = doorVariant.RequiredPermissions.RequiredPermissions.ToString(); float manaFromLabel = __instance.GetManaFromLabel("Door Interaction " + (text.Contains(",") ? text.Split(',')[0] : text), __instance.abilities); var action = doorVariant.TargetState ? Scp079EventMisc.DoorAction.Closing : Scp079EventMisc.DoorAction.Opening; var intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy; SynapseController.Server.Events.Scp.Scp079.Invoke079DoorInteract( __instance.gameObject.GetPlayer(), action, intendedResult, manaFromLabel, doorVariant.GetDoor(), out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow: { bool targetState = doorVariant.TargetState; doorVariant.ServerInteract(ReferenceHub.GetHub(__instance.gameObject), 0); if (targetState != doorVariant.TargetState) { __instance.Mana -= manaFromLabel; __instance.AddInteractionToHistory(target, true); GameCore.Console.AddDebugLog("SCP079", "Door state changed.", MessageImportance.LeastImportant, false); return(false); } GameCore.Console.AddDebugLog("SCP079", "Door state failed to change.", MessageImportance.LeastImportant, false); return(false); } case Scp079EventMisc.InteractionResult.Disallow: { GameCore.Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant, false); return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { GameCore.Console.AddDebugLog("SCP079", "Not enough mana.", MessageImportance.LeastImportant, false); // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } } return(false); } case Command079.Doorlock: { if (AlphaWarheadController.Host.inProgress) { return(false); } if (target == null) { GameCore.Console.AddDebugLog("SCP079", "The door lock command requires a target.", MessageImportance.LessImportant, false); return(false); } if (doorVariant == null) { return(false); } ; if (doorVariant.TryGetComponent(out DoorNametagExtension doorNametagExtension2) && list.Count > 0 && list.Contains(doorNametagExtension2.GetName)) { GameCore.Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant, false); return(false); } float manaFromLabel = __instance.GetManaFromLabel("Door Lock Minimum", __instance.abilities); var action = ((DoorLockReason)doorVariant.ActiveLocks).HasFlag(DoorLockReason.Regular079) ? Scp079EventMisc.DoorAction.Unlocking : Scp079EventMisc.DoorAction.Locking; Scp079EventMisc.InteractionResult intendedResult; if (action == Scp079EventMisc.DoorAction.Unlocking) { intendedResult = __instance.lockedDoors.Contains(doorVariant.netId) ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.Disallow; } else { intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy; } SynapseController.Server.Events.Scp.Scp079.Invoke079DoorInteract( __instance.gameObject.GetPlayer(), action, intendedResult, manaFromLabel, doorVariant.GetDoor(), out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow when action == Scp079EventMisc.DoorAction.Unlocking: { if (!__instance.lockedDoors.Contains(doorVariant.netId)) { return(false); } __instance.lockedDoors.Remove(doorVariant.netId); doorVariant.ServerChangeLock(DoorLockReason.Regular079, false); return(false); } case Scp079EventMisc.InteractionResult.Allow when action == Scp079EventMisc.DoorAction.Locking: { if (!__instance.lockedDoors.Contains(doorVariant.netId)) { __instance.lockedDoors.Add(doorVariant.netId); } doorVariant.ServerChangeLock(DoorLockReason.Regular079, true); __instance.AddInteractionToHistory(doorVariant.gameObject, true); __instance.Mana -= __instance.GetManaFromLabel("Door Lock Start", __instance.abilities); return(false); } case Scp079EventMisc.InteractionResult.Disallow: { return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } } return(false); } case Command079.Speaker: { string speakerQualifiedName = __instance.CurrentRoom.transform.parent.name + "/" + __instance.CurrentRoom.name + "/Scp079Speaker"; GameObject speaker = GameObject.Find(speakerQualifiedName); float manaFromLabel = __instance.GetManaFromLabel("Speaker Start", __instance.abilities); Scp079EventMisc.InteractionResult intendedResult; if (speaker == null) { intendedResult = Scp079EventMisc.InteractionResult.Disallow; } else if (manaFromLabel * 1.5f <= __instance.Mana) { intendedResult = Scp079EventMisc.InteractionResult.Allow; } else { intendedResult = Scp079EventMisc.InteractionResult.NoEnergy; } SynapseController.Server.Events.Scp.Scp079.Invoke079SpeakerInteract( __instance.gameObject.GetPlayer(), manaFromLabel, intendedResult, out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow: { __instance.Mana -= manaFromLabel; __instance.Speaker = speakerQualifiedName; __instance.AddInteractionToHistory(speaker, true); return(false); } case Scp079EventMisc.InteractionResult.Disallow: { return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } } return(false); } case Command079.StopSpeaker: __instance.Speaker = string.Empty; return(false); case Command079.ElevatorTeleport: { Synapse.Api.Logger.Get.Debug("Teleport"); float manaFromLabel = __instance.GetManaFromLabel("Elevator Teleport", __instance.abilities); if (manaFromLabel > __instance.Mana) { __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } Camera079 camera = null; foreach (Scp079Interactable scp079Interactable in __instance.nearbyInteractables) { if (scp079Interactable.type == Scp079Interactable.InteractableType.ElevatorTeleport) { camera = scp079Interactable.optionalObject.GetComponent <Camera079>(); } } if (camera != null) { __instance.RpcSwitchCamera(camera.cameraId, false); __instance.Mana -= manaFromLabel; __instance.AddInteractionToHistory(target, true); return(false); } if (ConsoleDebugMode.CheckImportance("SCP079", MessageImportance.LeastImportant, out Color32 color)) { Scp079Interactable scp079Interactable2 = null; Dictionary <Scp079Interactable.InteractableType, byte> dictionary = new Dictionary <Scp079Interactable.InteractableType, byte>(); foreach (Scp079Interactable scp079Interactable3 in __instance.nearbyInteractables) { if (dictionary.ContainsKey(scp079Interactable3.type)) { Dictionary <Scp079Interactable.InteractableType, byte> dictionary2 = dictionary; Scp079Interactable.InteractableType type = scp079Interactable3.type; byte b = dictionary2[type]; dictionary2[type] = (byte)(b + 1); } else { dictionary[scp079Interactable3.type] = 1; } if (scp079Interactable3.type == Scp079Interactable.InteractableType.ElevatorTeleport) { scp079Interactable2 = scp079Interactable3; } } string text2; if (scp079Interactable2 == null) { text2 = "None of the " + __instance.nearbyInteractables.Count + " were an ElevatorTeleport, found: "; using (Dictionary <Scp079Interactable.InteractableType, byte> .Enumerator enumerator2 = dictionary.GetEnumerator()) { while (enumerator2.MoveNext()) { KeyValuePair <Scp079Interactable.InteractableType, byte> keyValuePair = enumerator2.Current; text2 = string.Concat(new object[] { text2, keyValuePair.Value, "x", keyValuePair.Key.ToString().Substring(keyValuePair.Key.ToString().Length - 4), " " }); } goto IL_755; } } if (scp079Interactable2.optionalObject == null) { text2 = "Optional object is missing."; } else if (scp079Interactable2.optionalObject.GetComponent <Camera079>() == null) { string str = ""; Transform transform = scp079Interactable2.optionalObject.transform; for (int i = 0; i < 5; i++) { str = transform.name + str; if (!(transform.parent != null)) { break; } transform = transform.parent; } text2 = "Camera is missing at " + str; } else { text2 = "Unknown error"; } IL_755: GameCore.Console.AddDebugLog("SCP079", "Could not find the second elevator: " + text2, MessageImportance.LeastImportant, false); return(false); } return(false); } case Command079.ElevatorUse: { float manaFromLabel = __instance.GetManaFromLabel("Elevator Use", __instance.abilities); string elevatorName = string.Empty; if (array.Length > 0) { elevatorName = array[0]; } Elevator synElevator = Map.Get.Elevators.Find(_ => _.Name == elevatorName); Scp079EventMisc.InteractionResult intendedResult; if (manaFromLabel <= __instance.Mana) { intendedResult = Scp079EventMisc.InteractionResult.NoEnergy; } else if (synElevator == null || (AlphaWarheadController.Host.timeToDetonation == 0f || !synElevator.Operative || synElevator.Locked)) { intendedResult = Scp079EventMisc.InteractionResult.Disallow; } else { intendedResult = Scp079EventMisc.InteractionResult.Allow; } intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy; SynapseController.Server.Events.Scp.Scp079.Invoke079ElevatorUse( __instance.gameObject.GetPlayer(), manaFromLabel, synElevator, intendedResult, out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow: { if (synElevator.Use()) { __instance.Mana -= manaFromLabel; bool flag3 = false; foreach (Lift.Elevator elevator in synElevator.Lift.elevators) { __instance.AddInteractionToHistory(elevator.door.GetComponentInParent <Scp079Interactable>().gameObject, !flag3); flag3 = true; } } return(false); } case Scp079EventMisc.InteractionResult.Disallow: { return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } } return(false); } case Command079.Tesla: { float manaFromLabel = __instance.GetManaFromLabel("Tesla Gate Burst", __instance.abilities); if (__instance.CurrentRoom != null) { TeslaGate vanillaTesla = __instance.CurrentRoom.GetComponentInChildren <TeslaGate>(); Tesla synapseTesla = vanillaTesla != null?Server.Get.Map.Teslas.Find(_ => _.Gate == vanillaTesla) : null; var intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy; SynapseController.Server.Events.Scp.Scp079.Invoke079TeslaInteract( __instance.gameObject.GetPlayer(), manaFromLabel, synapseTesla?.Room, synapseTesla, intendedResult, out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow: { if (vanillaTesla != null) { vanillaTesla.RpcInstantBurst(); } __instance.AddInteractionToHistory(vanillaTesla.gameObject, true); __instance.Mana -= manaFromLabel; return(false); } case Scp079EventMisc.InteractionResult.Disallow: { return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } } return(false); } throw new Exception("Unable to find Tesla Gate in a null room"); } case Command079.Lockdown: { if (AlphaWarheadController.Host.inProgress) { GameCore.Console.AddDebugLog("SCP079", "Lockdown cannot commence, Warhead in progress.", MessageImportance.LessImportant, false); return(false); } float manaFromLabel = __instance.GetManaFromLabel("Room Lockdown", __instance.abilities); GameCore.Console.AddDebugLog("SCP079", "Attempting lockdown...", MessageImportance.LeastImportant, false); if (__instance.CurrentRoom != null) { HashSet <Scp079Interactable> roomInteractablesHashSet = Scp079Interactable.InteractablesByRoomId[__instance.CurrentRoom.UniqueId]; HashSet <DoorVariant> doorHashSet = new HashSet <DoorVariant>(); GameCore.Console.AddDebugLog("SCP079", "Loaded all interactables", MessageImportance.LeastImportant, false); GameObject lockdownInteractable = null; foreach (Scp079Interactable interactable in roomInteractablesHashSet) { if (interactable != null) { if (interactable.type != Scp079Interactable.InteractableType.Door) { if (interactable.type == Scp079Interactable.InteractableType.Lockdown) { lockdownInteractable = interactable.gameObject; } } else if (interactable.TryGetComponent(out DoorVariant doorVariant2) && (object)doorVariant2 is IDamageableDoor damageableDoor && damageableDoor.IsDestroyed) { GameCore.Console.AddDebugLog("SCP079", "Lockdown can't initiate, one of the doors were destroyed.", MessageImportance.LessImportant, false); return(false); } } } if (__instance.CurrentLDCooldown > 0f) { GameCore.Console.AddDebugLog("SCP079", "Lockdown still on cooldown.", MessageImportance.LessImportant, false); return(false); } GameCore.Console.AddDebugLog("SCP079", "Looking for doors to lock...", MessageImportance.LeastImportant, false); foreach (Scp079Interactable scp079Interactable5 in roomInteractablesHashSet) { if (!(scp079Interactable5 == null) && scp079Interactable5.TryGetComponent(out DoorVariant doorVariant3)) { bool doorLocked = doorVariant3.ActiveLocks == (ushort)DoorLockReason.None; if (!doorLocked) { DoorLockMode mode = DoorLockUtils.GetMode((DoorLockReason)doorVariant3.ActiveLocks); doorLocked = (mode.HasFlagFast(DoorLockMode.CanClose) || mode.HasFlagFast(DoorLockMode.ScpOverride)); } if (doorLocked) { if (doorVariant3.TargetState) { doorVariant3.NetworkTargetState = false; } doorVariant3.ServerChangeLock(DoorLockReason.Lockdown079, true); doorVariant3.UnlockLater(__instance.LockdownDuration, DoorLockReason.Lockdown079); doorHashSet.Add(doorVariant3); } } } var intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy; bool lightsOut = true; SynapseController.Server.Events.Scp.Scp079.Invoke079RoomLockdown( __instance.gameObject.GetPlayer(), manaFromLabel, Server.Get.Map.Rooms.Find(_ => _.GameObject == __instance.CurrentRoom), // FIX ref lightsOut, intendedResult, out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow: { foreach (FlickerableLightController flickerableLightController in __instance.CurrentRoom.GetComponentsInChildren <FlickerableLightController>()) { if (flickerableLightController != null) { flickerableLightController.ServerFlickerLights(8f); } } __instance.CurrentLDCooldown = __instance.LockdownCooldown + __instance.LockdownDuration; __instance.TargetSetLockdownCooldown(__instance.connectionToClient, __instance.CurrentLDCooldown); GameCore.Console.AddDebugLog("SCP079", "Lockdown initiated.", MessageImportance.LessImportant, false); __instance.AddInteractionToHistory(lockdownInteractable, true); __instance.Mana -= __instance.GetManaFromLabel("Room Lockdown", __instance.abilities); return(false); } case Scp079EventMisc.InteractionResult.Disallow: { return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); GameCore.Console.AddDebugLog("SCP079", "Lockdown cannot commence, not enough mana.", MessageImportance.LessImportant, false); return(false); } } } else { GameCore.Console.AddDebugLog("SCP079", "Room couldn't be specified.", MessageImportance.Normal, false); } return(false); } default: return(false); } } catch (Exception e) { Synapse.Api.Logger.Get.Error($"Synapse-Event: Scp079BulkPatch failed!!\n{e}"); return(false); } }
/// <summary> /// Prefix of <see cref="Scp079PlayerScript.CallCmdInteract(string, GameObject)"/>. /// </summary> /// <param name="__instance">The <see cref="Scp079PlayerScript"/> instance.</param> /// <param name="command">The command to be executed.</param> /// <param name="target">The target game object.</param> /// <returns>Returns a value indicating whether the original method has to be executed or not.</returns> private static bool Prefix(Scp079PlayerScript __instance, string command, GameObject target) { try { if (!__instance._interactRateLimit.CanExecute()) { return(false); } if (!__instance.iAm079) { return(false); } Console.AddDebugLog("SCP079", "Command received from a client: " + command, MessageImportance.LessImportant); if (!command.Contains(":")) { return(false); } string[] array = command.Split(':'); __instance.RefreshCurrentRoom(); if (!__instance.CheckInteractableLegitness(__instance.currentRoom, __instance.currentZone, target, true)) { return(false); } List <string> list = ListPool <string> .Shared.Rent(); ConfigFile.ServerConfig.GetStringCollection("scp079_door_blacklist", list); bool result = true; switch (array[0]) { case "TESLA": { GameObject gameObject3 = GameObject.Find(__instance.currentZone + "/" + __instance.currentRoom + "/Gate"); if (gameObject3 == null) { result = false; break; } Player player = Player.Get(__instance.gameObject); TeslaGate teslaGate = gameObject3.GetComponent <TeslaGate>(); float apDrain = __instance.GetManaFromLabel("Tesla Gate Burst", __instance.abilities); bool isAllowed = apDrain <= __instance.curMana; InteractingTeslaEventArgs ev = new InteractingTeslaEventArgs(player, teslaGate, isAllowed); Handlers.Scp079.OnInteractingTesla(ev); if (!ev.IsAllowed) { if (apDrain > __instance.curMana) { __instance.RpcNotEnoughMana(apDrain, __instance.curMana); result = false; break; } } else { teslaGate.RpcInstantBurst(); __instance.AddInteractionToHistory(gameObject3, array[0], addMana: true); __instance.Mana -= apDrain; result = true; break; } result = false; break; } case "DOOR": { if (AlphaWarheadController.Host.inProgress) { result = false; break; } if (target == null) { Console.AddDebugLog("SCP079", "The door command requires a target.", MessageImportance.LessImportant); result = false; break; } Door door = target.GetComponent <Door>(); if (door == null) { result = false; break; } if (list != null && list.Count > 0 && list != null && list.Contains(door.DoorName)) { Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant); result = false; break; } Player player = Player.Get(__instance.gameObject); float apDrain = __instance.GetManaFromLabel("Door Interaction " + (string.IsNullOrEmpty(door.permissionLevel) ? "DEFAULT" : door.permissionLevel), __instance.abilities); bool isAllowed = apDrain <= __instance.curMana; InteractingDoorEventArgs ev = new InteractingDoorEventArgs(player, door, isAllowed); Handlers.Scp079.OnInteractingDoor(ev); if (!ev.IsAllowed) { if (apDrain > __instance.curMana) { Console.AddDebugLog("SCP079", "Not enough mana.", MessageImportance.LeastImportant); __instance.RpcNotEnoughMana(apDrain, __instance.curMana); result = false; break; } } else if (door != null && door.ChangeState079()) { __instance.Mana -= apDrain; __instance.AddInteractionToHistory(target, array[0], addMana: true); Console.AddDebugLog("SCP079", "Door state changed.", MessageImportance.LeastImportant); result = true; break; } else { Console.AddDebugLog("SCP079", "Door state failed to change.", MessageImportance.LeastImportant); } result = false; break; } case "SPEAKER": { GameObject scp079SpeakerObject = GameObject.Find(__instance.currentZone + "/" + __instance.currentRoom + "/Scp079Speaker"); if (scp079SpeakerObject == null) { result = false; break; } Transform roomTransform = scp079SpeakerObject.transform.parent; Player player = Player.Get(__instance.gameObject); Room room = new Room(roomTransform.name, roomTransform.transform, roomTransform.position); float apDrain = __instance.GetManaFromLabel("Speaker Start", __instance.abilities); bool isAllowed = apDrain * 1.5f <= __instance.curMana; StartingSpeakerEventArgs ev = new StartingSpeakerEventArgs(player, room, apDrain, isAllowed); Handlers.Scp079.OnStartingSpeaker(ev); if (!ev.IsAllowed) { if (ev.APDrain * 1.5f > __instance.curMana) { __instance.RpcNotEnoughMana(ev.APDrain, __instance.curMana); result = false; break; } } else if (scp079SpeakerObject != null) { __instance.Mana -= ev.APDrain; __instance.Speaker = __instance.currentZone + "/" + __instance.currentRoom + "/Scp079Speaker"; __instance.AddInteractionToHistory(scp079SpeakerObject, array[0], addMana: true); result = true; break; } result = false; break; } case "STOPSPEAKER": { string[] array7 = __instance.Speaker.Substring(0, __instance.Speaker.Length - 14).Split('/'); GameObject roomObject = GameObject.Find(array7[0] + "/" + array7[1]); StoppingSpeakerEventArgs ev = new StoppingSpeakerEventArgs( Player.Get(__instance.gameObject), new Room(roomObject.name, roomObject.transform, roomObject.transform.position)); Handlers.Scp079.OnStoppingSpeaker(ev); if (ev.IsAllowed) { __instance.Speaker = string.Empty; result = true; break; } result = false; break; } default: result = true; break; } ListPool <string> .Shared.Return(list); return(result); } catch (Exception e) { Log.Error($"Exiled.Events.Patches.Events.Scp079.Interacting: {e}\n{e.StackTrace}"); return(true); } }