public void DrawGUI () { TerrainTile tile = (TerrainTile)target; using (Cell.LinePx(0)) { Cell.current.disabled = true; using (Cell.LineStd) Draw.Field(tile.coord, "Coord"); using (Cell.LineStd) Draw.Field(tile.distance, "Remoteness"); using (Cell.LineStd) Draw.Field(tile.Priority, "Priority"); } Cell.EmptyLinePx(4); using (Cell.LineStd) { bool newMain = Draw.ToggleLeft(tile.main!=null, "Main"); if (Cell.current.valChanged) { if (newMain) { tile.main = new TerrainTile.DetailLevel(tile, isDraft:false); tile.StartGenerate(tile.mapMagic.graph); } else { tile.main.Remove(); tile.main=null; tile.SwitchLod(); } } } using (Cell.LineStd) { bool newDraft = Draw.ToggleLeft(tile.draft!=null, "Draft"); if (Cell.current.valChanged) { if (newDraft) { tile.draft = new TerrainTile.DetailLevel(tile, isDraft:true); tile.StartGenerate(tile.mapMagic.graph); } else { tile.draft.Remove(); tile.draft=null; tile.SwitchLod(); } } } Terrain activeTerrain = tile.ActiveTerrain; int currentLodNum = 0; if (activeTerrain != null && tile.draft != null && activeTerrain == tile.draft.terrain) currentLodNum = 1; if (activeTerrain != null && tile.main != null && activeTerrain == tile.main.terrain) currentLodNum = 2; using (Cell.LineStd) Draw.PopupSelector(currentLodNum, currentLodNames, "Current Detail"); Cell.EmptyLinePx(4); using (Cell.LineStd) { bool newPreview = Draw.ToggleLeft(tile.mapMagic.PreviewTile == tile, "Selected for Preview"); if (Cell.current.valChanged) { if (newPreview) tile.mapMagic.AssignPreviewTile(tile); else tile.mapMagic.ClearPreviewTile(); } } }
public void DrawGUI () { TerrainTile tile = (TerrainTile)target; using (Cell.LinePx(0)) { Cell.current.disabled = true; using (Cell.LineStd) Draw.Field(tile.coord, "Coord"); using (Cell.LineStd) Draw.Field(tile.distance, "Remoteness"); using (Cell.LineStd) Draw.Field(tile.Priority, "Priority"); } Cell.EmptyLinePx(4); using (Cell.LineStd) { bool newMain = Draw.ToggleLeft(tile.main!=null, "Main"); if (Cell.current.valChanged) { if (newMain) { tile.main = new TerrainTile.DetailLevel(tile, isDraft:false); tile.StartGenerate(tile.mapMagic.graph); } else { tile.main.Remove(); tile.main=null; tile.SwitchLod(); } } } using (Cell.LineStd) { bool newDraft = Draw.ToggleLeft(tile.draft!=null, "Draft"); if (Cell.current.valChanged) { if (newDraft) { tile.draft = new TerrainTile.DetailLevel(tile, isDraft:true); tile.StartGenerate(tile.mapMagic.graph); } else { tile.draft.Remove(); tile.draft=null; tile.SwitchLod(); } } } Terrain activeTerrain = tile.ActiveTerrain; int currentLodNum = 0; if (activeTerrain != null && tile.draft != null && activeTerrain == tile.draft.terrain) currentLodNum = 1; if (activeTerrain != null && tile.main != null && activeTerrain == tile.main.terrain) currentLodNum = 2; using (Cell.LineStd) { Draw.PopupSelector(ref currentLodNum, currentLodNames, "Current Detail"); if (Cell.current.valChanged) { switch (currentLodNum) { case 1: tile.ActiveTerrain = tile.draft.terrain; break; case 2: tile.ActiveTerrain = tile.main.terrain; break; default: tile.ActiveTerrain = null; break; } } } Cell.EmptyLinePx(4); using (Cell.LineStd) { bool newPreview = Draw.ToggleLeft(tile.mapMagic.PreviewTile == tile, "Selected for Preview"); if (Cell.current.valChanged) { if (newPreview) tile.mapMagic.AssignPreviewTile(tile); else tile.mapMagic.ClearPreviewTile(); } } using (Cell.LineStd) Draw.Toggle(tile.Ready, "Ready"); float generateComplexity = tile.mapMagic.graph.GetGenerateComplexity(); float applyComplexity = tile.mapMagic.graph.GetApplyComplexity(); using (Cell.LineStd) Draw.DualLabel("Generate Complexity", generateComplexity.ToString()); using (Cell.LineStd) Draw.DualLabel("Apply Complexity", applyComplexity.ToString()); (float progress, float maxProgress) = tile.GetProgress(tile.mapMagic.graph, generateComplexity, applyComplexity); using (Cell.LineStd) Draw.DualLabel("Progress", progress.ToString() + " of " + maxProgress.ToString()); }
public void DrawGUI () { TerrainTile tile = (TerrainTile)target; using (Cell.LinePx(0)) { //Cell.current.disabled = true; using (Cell.LineStd) Draw.Field(tile.coord, "Coord"); using (Cell.LineStd) Draw.Field(tile.distance, "Remoteness"); using (Cell.LineStd) Draw.Field(tile.Priority, "Priority"); } Cell.EmptyLinePx(4); using (Cell.LineStd) using (new Draw.FoldoutGroup(ref tile.guiDraft, "Draft", isLeft:true)) if (tile.guiDraft) { using (Cell.LineStd) Draw.Toggle(tile.draft==null, "Is Null"); if (tile.draft!=null) { using (Cell.LineStd) Draw.ObjectField(tile.draft.terrain, "Terrain"); using (Cell.LineStd) Draw.Toggle(tile.draft.generateStarted, "Generate Started"); using (Cell.LineStd) Draw.Toggle(tile.draft.generateReady, "Generate Ready"); using (Cell.LineStd) Draw.Toggle(tile.draft.applyReady, "Apply Ready"); using (Cell.LineStd) Draw.Toggle(tile.draft.edges!=null && !tile.draft.edges.heightEdges.IsEmpty, "Edges Ready"); if (tile.draft.data != null && tile.mapMagic.graph != null) using (Cell.LineStd) Draw.Toggle(tile.draft.data.AllOutputsReady(tile.mapMagic.graph, OutputLevel.Draft, inSubs:true), "All Outputs Ready"); } using (Cell.LineStd) if (Draw.Button("New")) { tile.draft = new TerrainTile.DetailLevel(tile, isDraft:true); tile.StartGenerate(tile.mapMagic.graph); } using (Cell.LineStd) if (Draw.Button("Remove")) { tile.draft.Remove(); tile.draft=null; tile.SwitchLod(); } } Cell.EmptyLinePx(4); using (Cell.LineStd) using (new Draw.FoldoutGroup(ref tile.guiMain, "Main", isLeft:true)) if (tile.guiMain) { using (Cell.LineStd) Draw.Toggle(tile.main==null, "Is Null"); if (tile.main!=null) { using (Cell.LineStd) Draw.ObjectField(tile.main.terrain, "Terrain"); using (Cell.LineStd) Draw.Toggle(tile.main.generateStarted, "Generate Started"); using (Cell.LineStd) Draw.Toggle(tile.main.generateReady, "Generate Ready"); using (Cell.LineStd) Draw.Toggle(tile.main.applyReady, "Apply Ready"); if (tile.main.data != null && tile.mapMagic.graph != null) using (Cell.LineStd) Draw.Toggle(tile.main.data.AllOutputsReady(tile.mapMagic.graph, OutputLevel.Draft | OutputLevel.Main, inSubs:true), "All Outputs Ready"); } using (Cell.LineStd) if (Draw.Button("New")) { tile.main = new TerrainTile.DetailLevel(tile, isDraft:false); tile.StartGenerate(tile.mapMagic.graph); } using (Cell.LineStd) if (Draw.Button("Remove")) { tile.main.Remove(); tile.main=null; tile.SwitchLod(); } } Cell.EmptyLinePx(4); Terrain activeTerrain = tile.ActiveTerrain; int currentLodNum = 0; if (activeTerrain != null && tile.draft != null && activeTerrain == tile.draft.terrain) currentLodNum = 1; if (activeTerrain != null && tile.main != null && activeTerrain == tile.main.terrain) currentLodNum = 2; using (Cell.LineStd) { Draw.PopupSelector(ref currentLodNum, currentLodNames, "Current Detail"); if (Cell.current.valChanged) { switch (currentLodNum) { case 1: tile.ActiveTerrain = tile.draft.terrain; break; case 2: tile.ActiveTerrain = tile.main.terrain; break; default: tile.ActiveTerrain = null; break; } } } Cell.EmptyLinePx(4); using (Cell.LineStd) { bool newPreview = Draw.ToggleLeft(tile.mapMagic.PreviewTile == tile, "Selected for Preview"); if (Cell.current.valChanged) { if (newPreview) tile.mapMagic.AssignPreviewTile(tile); else tile.mapMagic.ClearPreviewTile(); } } using (Cell.LineStd) Draw.Toggle(tile.Ready, "Ready"); float generateComplexity = tile.mapMagic.graph.GetGenerateComplexity(); float applyComplexity = tile.mapMagic.graph.GetApplyComplexity(); using (Cell.LineStd) Draw.DualLabel("Generate Complexity", generateComplexity.ToString()); using (Cell.LineStd) Draw.DualLabel("Apply Complexity", applyComplexity.ToString()); (float progress, float maxProgress) = tile.GetProgress(tile.mapMagic.graph, generateComplexity, applyComplexity); using (Cell.LineStd) Draw.DualLabel("Progress", progress.ToString() + " of " + maxProgress.ToString()); }