// George's stuff void Start() { int startX = 1938; int startY = 9281; /* * GameObject obj = createTerrainObject ( * generateMesh(startX, startY), * new Vector3(0, 0, 0), * defaultMaterial, * defaultPhysics); */ //GameObject obj = TerrainGeneration.createTerrainObject(new Vector2(startX, startY), new Vector3(0, 0, 0)); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { GameObject obj = TerrainGeneration.createTerrainObject(new Vector2(startX + i, startY + j), new Vector3(i, 0, j)); //Debug.Log (obj.transform.position); } } }