示例#1
0
        private bool ServerTerminalMonitor(PacketObj data)
        {
            var packet            = data.Packet;
            var terminalMonPacket = (TerminalMonitorPacket)packet;
            var ent  = MyEntities.GetEntityByIdOrDefault(packet.EntityId);
            var comp = ent?.Components.Get <WeaponComponent>();

            if (comp?.Ai == null || comp.Platform.State != MyWeaponPlatform.PlatformState.Ready)
            {
                return(Error(data, Msg("Comp", comp != null), Msg("Ai", comp?.Ai != null), Msg("Ai", comp?.Platform.State == MyWeaponPlatform.PlatformState.Ready)));
            }

            uint[] mIds;
            if (PlayerMIds.TryGetValue(packet.SenderId, out mIds) && mIds[(int)packet.PType] < packet.MId)
            {
                mIds[(int)packet.PType] = packet.MId;

                if (terminalMonPacket.State == TerminalMonitorPacket.Change.Update)
                {
                    TerminalMon.ServerUpdate(comp);
                }
                else if (terminalMonPacket.State == TerminalMonitorPacket.Change.Clean)
                {
                    TerminalMon.ServerClean(comp);
                }

                data.Report.PacketValid = true;
            }
            else
            {
                Log.Line($"ServerTerminalMonitor: MidsHasSenderId:{PlayerMIds.ContainsKey(packet.SenderId)} - midsNull:{mIds == null} - senderId:{packet.SenderId}");
            }

            return(true);
        }
示例#2
0
        private void CustomControlHandler(IMyTerminalBlock block, List <IMyTerminalControl> controls)
        {
            LastTerminal = block;

            var    cube = (MyCubeBlock)block;
            GridAi gridAi;

            if (GridTargetingAIs.TryGetValue(cube.CubeGrid, out gridAi))
            {
                gridAi.LastTerminal = block;
                CoreComponent comp;
                if (gridAi.WeaponBase.TryGetValue(cube, out comp) && comp.Platform.State == CorePlatform.PlatformState.Ready)
                {
                    TerminalMon.HandleInputUpdate(comp);
                    IMyTerminalControl wcRangeControl = null;
                    for (int i = controls.Count - 1; i >= 0; i--)
                    {
                        var control = controls[i];
                        if (control.Id.Equals("Range"))
                        {
                            controls.RemoveAt(i);
                        }
                        else if (control.Id.Equals("UseConveyor"))
                        {
                            controls.RemoveAt(i);
                        }
                        else if (control.Id.Equals("WC_Range"))
                        {
                            wcRangeControl = control;
                            controls.RemoveAt(i);
                        }
                    }

                    if (wcRangeControl != null)
                    {
                        controls.Add(wcRangeControl);
                    }
                }
            }
        }
示例#3
0
        internal void PurgeAll()
        {
            PurgedAll = true;
            FutureEvents.Purge((int)Tick);


            foreach (var comp in CompsToStart)
            {
                if (comp?.Platform != null)
                {
                    CloseComps(comp.MyCube);
                }
            }

            foreach (var readd in CompReAdds)
            {
                if (!readd.Ai.Closed)
                {
                    readd.Ai.AiForceClose();
                }
                if (readd.Comp?.Platform != null)
                {
                    CloseComps(readd.Comp.MyCube);
                }
            }

            foreach (var comp in CompsDelayed)
            {
                if (comp?.Platform != null)
                {
                    CloseComps(comp.MyCube);
                }
            }

            foreach (var gridAi in DelayedAiClean)
            {
                if (!gridAi.Closed)
                {
                    gridAi.AiForceClose();
                }
            }

            PlatFormPool.Clean();
            CompsToStart.ClearImmediate();
            DelayedAiClean.ClearImmediate();

            CompsDelayed.Clear();
            CompReAdds.Clear();
            GridAiPool.Clean();


            PurgeTerminalSystem(this);
            HudUi.Purge();
            TerminalMon.Purge();
            foreach (var reports in Reporter.ReportData.Values)
            {
                foreach (var report in reports)
                {
                    report.Clean();
                    Reporter.ReportPool.Return(report);
                }
                reports.Clear();
            }
            Reporter.ReportData.Clear();
            Reporter.ReportPool.Clean();

            PacketsToClient.Clear();
            PacketsToServer.Clear();

            AcqManager.Clean();

            CleanSounds(true);

            foreach (var e in Emitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.HitEmitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.FireEmitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.TravelEmitters)
            {
                e.StopSound(true);
            }

            Emitters.Clear();
            Av.HitEmitters.Clear();
            Av.FireEmitters.Clear();
            Av.TravelEmitters.Clear();

            foreach (var item in EffectedCubes)
            {
                var cubeid     = item.Key;
                var blockInfo  = item.Value;
                var functBlock = blockInfo.FunctBlock;

                if (functBlock == null || functBlock.MarkedForClose)
                {
                    _effectPurge.Enqueue(cubeid);
                    continue;
                }

                functBlock.EnabledChanged -= ForceDisable;
                functBlock.Enabled         = blockInfo.FirstState;
                functBlock.SetDamageEffect(false);
                if (HandlesInput)
                {
                    functBlock.AppendingCustomInfo -= blockInfo.AppendCustomInfo;
                }
                _effectPurge.Enqueue(cubeid);
            }

            while (_effectPurge.Count != 0)
            {
                EffectedCubes.Remove(_effectPurge.Dequeue());
            }

            Av.Glows.Clear();
            Av.AvShotPool.Clean();

            DeferedUpBlockTypeCleanUp(true);
            BlockTypeCleanUp.Clear();

            foreach (var map in GridToInfoMap.Keys)
            {
                RemoveGridFromMap(map);
            }

            GridToInfoMap.Clear();
            GridMapPool.Clean();

            DirtyGridsTmp.Clear();

            foreach (var structure in WeaponPlatforms.Values)
            {
                foreach (var system in structure.WeaponSystems)
                {
                    system.Value.PreFirePairs.Clear();
                    system.Value.FireWhenDonePairs.Clear();
                    system.Value.FirePerShotPairs.Clear();
                    system.Value.RotatePairs.Clear();
                    system.Value.ReloadPairs.Clear();
                    foreach (var ammo in system.Value.AmmoTypes)
                    {
                        ammo.AmmoDef.Const.PrimeEntityPool?.Clean();
                        ammo.AmmoDef.Const.HitDefaultSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitVoxelSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitShieldSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitFloatingSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitPlayerSoundPairs.Clear();
                        ammo.AmmoDef.Const.TravelSoundPairs.Clear();
                        ammo.AmmoDef.Const.CustomSoundPairs.Clear();
                    }
                }

                structure.WeaponSystems.Clear();
            }
            WeaponPlatforms.Clear();

            foreach (var gridToMap in GridToBlockTypeMap)
            {
                foreach (var map in gridToMap.Value)
                {
                    ConcurrentListPool.Return(map.Value);
                }
                gridToMap.Value.Clear();
                BlockTypePool.Return(gridToMap.Value);
            }
            GridToBlockTypeMap.Clear();

            foreach (var playerGrids in PlayerEntityIdInRange)
            {
                playerGrids.Value.Clear();
            }

            PlayerEntityIdInRange.Clear();
            DirtyGridInfos.Clear();

            DsUtil.Purge();
            DsUtil2.Purge();

            ShootingWeapons.Clear();
            WeaponToPullAmmo.Clear();
            AmmoToPullQueue.Clear();
            ChargingWeaponsIndexer.Clear();
            WeaponsToRemoveAmmoIndexer.Clear();
            ChargingWeapons.Clear();
            Hits.Clear();
            HomingWeapons.Clear();
            GridToMasterAi.Clear();
            Players.Clear();
            IdToCompMap.Clear();
            AllArmorBaseDefinitions.Clear();
            HeavyArmorBaseDefinitions.Clear();
            AllArmorBaseDefinitions.Clear();
            AcquireTargets.Clear();
            LargeBlockSphereDb.Clear();
            SmallBlockSphereDb.Clear();
            AnimationsToProcess.Clear();
            _subTypeIdToWeaponDefs.Clear();
            WeaponDefinitions.Clear();
            SlimsSortedList.Clear();
            _destroyedSlims.Clear();
            _destroyedSlimsClient.Clear();
            _slimHealthClient.Clear();
            _slimsSet.Clear();
            _turretDefinitions.Clear();
            _tmpNearByBlocks.Clear();

            foreach (var av in Av.AvShots)
            {
                av.GlowSteps.Clear();
                Av.AvShotPool.Return(av);
            }
            Av.AvShotPool.Clean();
            Av.AvBarrels1.Clear();
            Av.AvBarrels2.Clear();
            Av.AvShots.Clear();
            Av.HitSounds.Clear();

            foreach (var errorpkt in ClientSideErrorPkt)
            {
                errorpkt.Packet.CleanUp();
            }
            ClientSideErrorPkt.Clear();

            GridEffectPool.Clean();
            GridEffectsPool.Clean();
            BlockTypePool.Clean();
            ConcurrentListPool.Clean();

            TargetInfoPool.Clean();
            PacketObjPool.Clean();

            InventoryMoveRequestPool.Clean();
            WeaponCoreBlockDefs.Clear();
            VanillaIds.Clear();
            VanillaCoreIds.Clear();
            WeaponCoreFixedBlockDefs.Clear();
            WeaponCoreTurretBlockDefs.Clear();
            VoxelCaches.Clear();
            ArmorCubes.Clear();

            foreach (var p in Projectiles.ProjectilePool)
            {
                p.Info?.AvShot?.AmmoEffect?.Stop();
            }

            Projectiles.ShrapnelToSpawn.Clear();
            Projectiles.ShrapnelPool.Clean();
            Projectiles.FragmentPool.Clean();
            Projectiles.ActiveProjetiles.Clear();
            Projectiles.ProjectilePool.Clear();
            Projectiles.HitEntityPool.Clean();
            Projectiles.VirtInfoPool.Clean();

            DbsToUpdate.Clear();
            GridTargetingAIs.Clear();

            DsUtil          = null;
            DsUtil2         = null;
            SlimsSortedList = null;
            Settings        = null;
            StallReporter   = null;
            TerminalMon     = null;
            Physics         = null;
            Camera          = null;
            Projectiles     = null;
            TrackingAi      = null;
            UiInput         = null;
            TargetUi        = null;
            Placer          = null;
            TargetGps       = null;
            SApi.Unload();
            SApi                = null;
            Api                 = null;
            ApiServer           = null;
            Reporter            = null;
            WeaponDefinitions   = null;
            AnimationsToProcess = null;
            ProjectileTree.Clear();
            ProjectileTree     = null;
            Av                 = null;
            HudUi              = null;
            AllDefinitions     = null;
            SoundDefinitions   = null;
            ActiveCockPit      = null;
            ActiveControlBlock = null;
            ControlledEntity   = null;
            TmpStorage         = null;
        }
示例#4
0
        public override void UpdateBeforeSimulation()
        {
            try
            {
                if (SuppressWc)
                {
                    return;
                }

                if (DeformProtection.Count > 0 && Tick - LastDeform > 0)
                {
                    DeformProtection.Clear();
                }

                Timings();

                if (IsClient)
                {
                    if (ClientSideErrorPkt.Count > 0)
                    {
                        ReproccessClientErrorPackets();
                    }

                    if (ClientPacketsToClean.Count > 0)
                    {
                        CleanClientPackets();
                    }
                }

                if (IsServer)
                {
                    if (Tick60)
                    {
                        AcqManager.Observer();
                    }
                    if (Tick600)
                    {
                        AcqManager.ReorderSleep();
                    }
                }

                if (!DedicatedServer && TerminalMon.Active)
                {
                    TerminalMon.Monitor();
                }

                MyCubeBlock cube;
                if (Tick60 && UiInput.ControlKeyPressed && UiInput.CtrlPressed && GetAimedAtBlock(out cube) && cube.BlockDefinition != null && WeaponCoreBlockDefs.ContainsKey(cube.BlockDefinition.Id.SubtypeName))
                {
                    ProblemRep.GenerateReport(cube);
                }

                if (!IsClient && !InventoryUpdate && WeaponToPullAmmo.Count > 0 && ITask.IsComplete)
                {
                    StartAmmoTask();
                }

                if (!CompsToStart.IsEmpty)
                {
                    StartComps();
                }

                if (Tick120 && CompsDelayed.Count > 0)
                {
                    DelayedComps();
                }

                if (Tick20 && !DelayedAiClean.IsEmpty)
                {
                    DelayedAiCleanup();
                }

                if (CompReAdds.Count > 0)
                {
                    ChangeReAdds();
                }

                if (Tick3600 && MpActive)
                {
                    NetReport();
                }

                if (Tick180)
                {
                    ProfilePerformance();
                }

                FutureEvents.Tick(Tick);

                if (HomingWeapons.Count > 0)
                {
                    UpdateHomingWeapons();
                }


                if (MpActive)
                {
                    if (PacketsToClient.Count > 0 || PrunedPacketsToClient.Count > 0)
                    {
                        ProccessServerPacketsForClients();
                    }
                    if (PacketsToServer.Count > 0)
                    {
                        ProccessClientPacketsForServer();
                    }
                }
            }
            catch (Exception ex) { Log.Line($"Exception in SessionBeforeSim: {ex}"); }
        }