示例#1
0
    /// <summary>
    /// 协程延迟发牌
    /// </summary>
    private IEnumerator IEOnCastCard(TenonCastCard data)
    {
        mCastDown = false;
        int cardNum = 0;

        yield return(new WaitUntil(() => {
            return mRandomZhuangDown == true;
        }));

        if (data.selfCards != null && TenModel.Inst.mGameedSeatIdList != null)
        {
            List <string> Othercards = new List <string>();
            for (int i = 0; i < data.selfCards.Count; i++)
            {
                Othercards.Add("0");
            }

            for (int i = 0; i < TenModel.Inst.mGameedSeatIdList.Count; i++)
            {
                TenPlayerUI player = null;

                if (TryGetPlayer(TenModel.Inst.mGameedSeatIdList[i], out player))
                {
                    if (TenModel.Inst.mGameedSeatIdList[i] == TenModel.Inst.mMySeatId)
                    {
                        if (data.cardsType != null)
                        {
                            player.SetCardsType(data.cardsType);
                        }

                        /*if (data.selfCards.Count == 4)
                         * {
                         *  player.CastCardWithAnim(TenModel.Inst.mGameedSeatIdList[i], data.selfCards, true);
                         * }
                         * else*/
                        {
                            player.CastCardWithAnim(TenModel.Inst.mGameedSeatIdList[i], data.selfCards, true);
                        }

                        cardNum = player.GetHandCardsNum();
                    }
                    else
                    {
                        player.CastCardWithAnim(TenModel.Inst.mGameedSeatIdList[i], Othercards, false);
                    }
                }
            }
        }

        yield return(new WaitForSeconds(0.2f * data.selfCards.Count));

        mCastDown = true;

        if (data.canShowCard)
        {
            if (TenModel.Inst.mGameed)
            {
                mSelfPlayer.SetLiangCardBtnState(true);
                mSelfPlayer.SetCuoBtnState(true);
            }
            ShowLastTime("要牌倒计时", data.lastTime - 2);
        }

        //显示点数
        mSelfPlayer.ShowPlayerPoint(data.cardsType.point, cardNum);
    }
示例#2
0
    /// <summary>
    /// 加入游戏
    /// </summary>
    /// <param name="data"></param>
    public void ServerCreateJoinRoom(TenCreateJoinRoomData data)
    {
        CleanAllDesk();
        UpdateBaseScore(TenModel.Inst.mRoomRules.baseScore);
        if (data.roomInfo.pt)
        {
            mRoomId.text = "模式:自由场";
            mSelfPlayer.SetChangDeskBtnState(true);
            mSelfPlayer.SetInvateBtnState(false);
        }
        else
        {
            mRoomId.text = "房间号:" + data.roomInfo.roomId;
            mSelfPlayer.SetChangDeskBtnState(false);
            mSelfPlayer.SetInvateBtnState(true);
        }

        if (data.roomInfo.playerList != null)
        {//玩家坐下
            for (int i = 0; i < data.roomInfo.playerList.Count; i++)
            {
                PlayerSeatDown(data.roomInfo.playerList[i]);
            }
        }

        ChangZhuang(data.roomInfo.zhuangSeatId);

        if (data.roomInfo.roomState == 0 || (eTenGameState)data.roomInfo.gameState == eTenGameState.Ready)
        {
            if (TenModel.Inst.mPlayerInfoDic[data.roomInfo.mySeatId].isReady)
            {
                mSelfPlayer.SetReadybtnState(false);
            }
            else
            {
                mSelfPlayer.SetReadybtnState(true);
            }
        }
        else
        {
            TenPlayerUI player = null;
            mSelfPlayer.SetReadybtnState(false);
            mSelfPlayer.SetInvateBtnState(false);
            mSelfPlayer.SetChangDeskBtnState(false);

            if (data.roomInfo.handCardsList != null && data.roomInfo.handCardsList.myCardsInfo != null)
            {
                if (TryGetPlayer(data.roomInfo.mySeatId, out player))
                {
                    if (data.roomInfo.handCardsList.myCardsInfo.cards != null)
                    {
                        player.InstantiateCards(data.roomInfo.mySeatId, data.roomInfo.handCardsList.myCardsInfo.cards.cards, false, data.roomInfo.handCardsList.myCardsInfo.cards.mp);
                    }

                    player.UpdateCathecticCoin(data.roomInfo.handCardsList.myCardsInfo.xz + "");

                    if (data.roomInfo.handCardsList.myCardsInfo.isQz)
                    {
                        player.SetQiangZhuangResult(true, data.roomInfo.handCardsList.myCardsInfo.qzbs);
                    }

                    if (data.roomInfo.handCardsList.myCardsInfo.cardsType != null)
                    {
                        player.SetCardsType(data.roomInfo.handCardsList.myCardsInfo.cardsType);
                    }


                    switch ((eTenGameState)data.roomInfo.gameState)
                    {
                    case eTenGameState.XiaZhu:
                        if (data.roomInfo.handCardsList.myCardsInfo.isXz)
                        {
                            player.UpdateCathecticCoin(data.roomInfo.handCardsList.myCardsInfo.xz + "");
                        }
                        else
                        {
                            if (data.roomInfo.zhuangSeatId != data.roomInfo.mySeatId)
                            {
                                mSelfPlayer.SetBetBtnItemState(true);
                                mSelfPlayer.InitOptItemList <float>(data.roomInfo.handCardsList.myCardsInfo.xzListValue);
                                mSelfPlayer.ShowBetBtnList(data.roomInfo.handCardsList.myCardsInfo.canXzList);
                            }
                        }
                        break;

                    case eTenGameState.QiangZhuang:
                        if (data.roomInfo.handCardsList.myCardsInfo.isQz)
                        {
                            player.SetQiangZhuangResult(true, data.roomInfo.handCardsList.myCardsInfo.qzbs);
                        }
                        else
                        {
                            mSelfPlayer.SetBetBtnItemState(true);
                            Debug.Log(data.roomInfo);
                            if (data.roomInfo.handCardsList.myCardsInfo.qzListValue != null)
                            {
                                mSelfPlayer.InitOptItemList <int>(data.roomInfo.handCardsList.myCardsInfo.qzListValue);
                            }
                            if (data.roomInfo.handCardsList.myCardsInfo.canQzList != null)
                            {
                                mSelfPlayer.ShowBetBtnList(data.roomInfo.handCardsList.myCardsInfo.canQzList);
                            }
                        }
                        break;

                    case eTenGameState.LookCard:
                        if (data.roomInfo.handCardsList.myCardsInfo.isLp && data.roomInfo.handCardsList.myCardsInfo.cardsType != null)
                        {
                            player.SeparateCards(data.roomInfo.handCardsList.myCardsInfo.cardsType.order);
                            player.SetCardType(true, data.roomInfo.handCardsList.myCardsInfo.cardsType.point, data.roomInfo.handCardsList.myCardsInfo.cardsType.ratio);
                        }
                        else
                        {
                            TenModel.Inst.mLookCard = true;
                            //mSelfPlayer.SetLiangCardBtnState(true);
                            // mSelfPlayer.SetCuoBtnState(false);
                        }
                        break;
                    }
                }
            }


            if (data.roomInfo.handCardsList != null && data.roomInfo.handCardsList.otherCardsInfo != null)
            {
                for (int i = 0; i < data.roomInfo.handCardsList.otherCardsInfo.Count; i++)
                {
                    if (TryGetPlayer(data.roomInfo.handCardsList.otherCardsInfo[i].seatId, out player))
                    {
                        if (data.roomInfo.handCardsList.otherCardsInfo[i].cards != null)
                        {
                            player.InstantiateCards(data.roomInfo.handCardsList.otherCardsInfo[i].seatId,
                                                    data.roomInfo.handCardsList.otherCardsInfo[i].cards.cards, false, data.roomInfo.handCardsList.otherCardsInfo[i].cards.mp);
                        }

                        player.UpdateCathecticCoin(data.roomInfo.handCardsList.otherCardsInfo[i].xz + "");

                        if (data.roomInfo.handCardsList.otherCardsInfo[i].isQz)
                        {
                            player.SetQiangZhuangResult(true, data.roomInfo.handCardsList.otherCardsInfo[i].qzbs);
                        }

                        switch ((eTenGameState)data.roomInfo.gameState)
                        {
                        case eTenGameState.XiaZhu:
                            if (data.roomInfo.handCardsList.otherCardsInfo[i].isXz)
                            {
                                player.UpdateCathecticCoin(data.roomInfo.handCardsList.otherCardsInfo[i].xz + "");
                            }
                            break;

                        case eTenGameState.QiangZhuang:
                            if (data.roomInfo.handCardsList.otherCardsInfo[i].isQz)
                            {
                                player.SetQiangZhuangResult(true, data.roomInfo.handCardsList.otherCardsInfo[i].qzbs);
                            }
                            break;

                        case eTenGameState.LookCard:
                            if (data.roomInfo.handCardsList.otherCardsInfo[i].isLp && data.roomInfo.handCardsList.otherCardsInfo[i].cardsType != null)
                            {
                                List <string> cards = new List <string>();
                                cards.AddRange(data.roomInfo.handCardsList.otherCardsInfo[i].cards.mp);
                                cards.AddRange(data.roomInfo.handCardsList.otherCardsInfo[i].cards.cards);

                                player.TurnCards(cards);
                                player.SeparateCards(data.roomInfo.handCardsList.otherCardsInfo[i].cardsType.order);
                                player.SetCardType(true, data.roomInfo.handCardsList.myCardsInfo.cardsType.point, data.roomInfo.handCardsList.myCardsInfo.cardsType.ratio);
                            }
                            break;
                        }
                    }
                }
            }
        }

        if (data.roomInfo.zhuangSeatId > 0)
        {
            CleanQzStateBut(data.roomInfo.zhuangSeatId);
        }

        switch ((eTenGameState)data.roomInfo.gameState)
        {
        case eTenGameState.LookCard:
            ShowLastTime("看牌倒计时", data.roomInfo.timeDown);
            break;

        case eTenGameState.QiangZhuang:
            ShowLastTime("抢庄倒计时", data.roomInfo.timeDown);
            break;

        case eTenGameState.XiaZhu:
            ShowLastTime("下注倒计时", data.roomInfo.timeDown);
            break;
        }
    }