public int[] generateYearOfTemps() { int[] temps = new int[World.DAYS_PER_YEAR]; for (int d = 0; d <= World.DAYS_PER_YEAR; d++) { temps[d] = tempEquation.generateTodaysTemp(d, randy); } return(temps); }
public void TimeTheTempEqReturnDaysTemp() { TempEquation tempEq = new TempEquation(70, 20, 56, 6.0); Stopwatch sw = Stopwatch.StartNew(); sw.Start(); tempEq.generateTodaysTemp(45, new System.Random()); sw.Stop(); UnityEngine.Debug.Log("Temp Eq generateTodaysTemp took " + sw.Elapsed + " secs to run."); }