示例#1
0
    // 打哪些牌可以立直.
    public bool tryGetReachHaiIndex(Tehai a_tehai, Hai tsumoHai, out List <int> haiIndexList)
    {
        haiIndexList = new List <int>();

        // 鳴いている場合は、リーチできない。
        if (a_tehai.isNaki())
        {
            return(false);
        }

        /// find all reach-enabled hais in a_tehai, also the tsumoHai.
        _reachHaiList.Clear();


        // As _jyunTehais won't sort automatically on new hais added,
        // so we can add tsumo hai directly to simplify the checks.
        Tehai tehai_copy = new Tehai(a_tehai);

        tehai_copy.addJyunTehai(tsumoHai);
        tehai_copy.Sort();

        Hai[] jyunTehai = tehai_copy.getJyunTehai();

        for (int i = 0; i < jyunTehai.Length; i++)
        {
            Hai haiTemp = tehai_copy.removeJyunTehaiAt(i);

            for (int id = Hai.ID_MIN; id <= Hai.ID_MAX; id++)
            {
                countFormat.setCounterFormat(tehai_copy, new Hai(id));

                if (countFormat.calculateCombisCount(combis) > 0)
                {
                    _reachHaiList.Add(new Hai(haiTemp));
                    break;
                }
            }

            tehai_copy.insertJyunTehai(i, haiTemp);
        }


        /// transfer to index list.
        if (_reachHaiList.Count > 0)
        {
            jyunTehai = a_tehai.getJyunTehai();

            for (int i = 0; i < _reachHaiList.Count; i++)
            {
                for (int j = 0; j < jyunTehai.Length; j++)
                {
                    if (jyunTehai[j].ID == _reachHaiList[i].ID && !haiIndexList.Contains(j))
                    {
                        haiIndexList.Add(j);
                    }
                }

                if (tsumoHai.ID == _reachHaiList[i].ID && !haiIndexList.Contains(jyunTehai.Length))
                {
                    haiIndexList.Add(jyunTehai.Length);
                }
            }
            haiIndexList.Sort();

            return(true);
        }

        return(false);
    }