示例#1
0
    protected virtual void thinkSutehai(Hai addHai)
    {
        _action.SutehaiIndex = Tehai.getJyunTehaiCount();

        Tehai tehaiCopy = new Tehai(Tehai);

        FormatWorker.setCounterFormat(tehaiCopy, null);
        int maxScore = getCountFormatScore(FormatWorker);

        for (int i = 0; i < tehaiCopy.getJyunTehaiCount(); i++)
        {
            Hai hai = tehaiCopy.removeJyunTehaiAt(i);

            FormatWorker.setCounterFormat(tehaiCopy, addHai);

            int score = getCountFormatScore(FormatWorker);
            if (score > maxScore)
            {
                maxScore             = score;
                _action.SutehaiIndex = i;
            }

            tehaiCopy.insertJyunTehai(i, hai);
        }
    }
示例#2
0
    protected virtual void thinkReach()
    {
        _action.ReachSelectIndex = 0;

        List <int> reachHaiIndex = _action.ReachHaiIndexList;

        Tehai tehaiCopy = new Tehai(Tehai);
        int   minScore  = int.MaxValue;

        for (int i = 0; i < reachHaiIndex.Count; i++)
        {
            Hai hai = tehaiCopy.removeJyunTehaiAt(reachHaiIndex[i]);   // reachHaiIndex[i], not i

            List <Hai> machiiHais;
            if (MahjongAgent.tryGetMachiHais(tehaiCopy, out machiiHais))
            {
                for (int m = 0; m < machiiHais.Count; m++)
                {
                    Hai addHai = machiiHais[m];

                    FormatWorker.setCounterFormat(tehaiCopy, addHai);

                    int score = MahjongAgent.getAgariScore(tehaiCopy, addHai, JiKaze);
                    if (score <= minScore)
                    {
                        minScore = score;
                        _action.ReachSelectIndex = i;
                    }
                }
            }

            tehaiCopy.insertJyunTehai(i, hai);
        }
    }
示例#3
0
    // 打哪些牌可以立直.
    public bool tryGetReachHaiIndex(Tehai a_tehai, Hai tsumoHai, out List <int> haiIndexList)
    {
        haiIndexList = new List <int>();

        // 鳴いている場合は、リーチできない。x
        //if( a_tehai.isNaki() )
        //    return false;

        /// find all reach-enabled hais in a_tehai, also the tsumoHai.
        _reachHaiList.Clear();


        // As _jyunTehais won't sort automatically on new hais added,
        // so we can add tsumo hai directly to simplify the checks.
        Tehai tehai_copy = new Tehai(a_tehai);

        tehai_copy.addJyunTehai(tsumoHai);
        tehai_copy.Sort();

        Hai[] jyunTehai = tehai_copy.getJyunTehai();

        for (int i = 0; i < jyunTehai.Length; i++)
        {
            Hai haiTemp = tehai_copy.removeJyunTehaiAt(i);

            for (int id = Hai.ID_MIN; id <= Hai.ID_MAX; id++)
            {
                countFormat.setCounterFormat(tehai_copy, new Hai(id));

                if (countFormat.calculateCombisCount(combis) > 0)
                {
                    _reachHaiList.Add(new Hai(haiTemp));
                    break;
                }
            }

            tehai_copy.insertJyunTehai(i, haiTemp);
        }


        /// transfer to index list.
        if (_reachHaiList.Count > 0)
        {
            jyunTehai = a_tehai.getJyunTehai();

            for (int i = 0; i < _reachHaiList.Count; i++)
            {
                for (int j = 0; j < jyunTehai.Length; j++)
                {
                    if (jyunTehai[j].ID == _reachHaiList[i].ID && !haiIndexList.Contains(j))
                    {
                        haiIndexList.Add(j);
                    }
                }

                if (tsumoHai.ID == _reachHaiList[i].ID && !haiIndexList.Contains(jyunTehai.Length))
                {
                    haiIndexList.Add(jyunTehai.Length);
                }
            }
            haiIndexList.Sort();

            return(true);
        }

        return(false);
    }