// Use this for initialization
 private void Start()
 {
     initialPosition = transform.position;
     initialRotation = transform.rotation;
     teaCollected    = false;
     inRange         = false;
     lockedIn        = false;
     teapot          = GameObject.FindGameObjectWithTag("Teapot").GetComponent <TeapotScript>();
     pickupObject    = GameObject.Find("MainPlayer").GetComponent <PickupObject>();
     teaClump        = GameObject.Find("TeaClump").renderer;
 }
 // Use this for initialization
 private void Start()
 {
     initialPosition = transform.position;
     initialRotation = transform.rotation;
     teaCollected = false;
     inRange = false;
     lockedIn = false;
     teapot = GameObject.FindGameObjectWithTag("Teapot").GetComponent<TeapotScript>();
     pickupObject = GameObject.Find("MainPlayer").GetComponent<PickupObject>();
     teaClump = GameObject.Find("TeaClump").renderer;
 }