// Use this for initialization private void Start() { initialPosition = transform.position; initialRotation = transform.rotation; teaCollected = false; inRange = false; lockedIn = false; teapot = GameObject.FindGameObjectWithTag("Teapot").GetComponent <TeapotScript>(); pickupObject = GameObject.Find("MainPlayer").GetComponent <PickupObject>(); teaClump = GameObject.Find("TeaClump").renderer; }
// Use this for initialization private void Start() { initialPosition = transform.position; initialRotation = transform.rotation; teaCollected = false; inRange = false; lockedIn = false; teapot = GameObject.FindGameObjectWithTag("Teapot").GetComponent<TeapotScript>(); pickupObject = GameObject.Find("MainPlayer").GetComponent<PickupObject>(); teaClump = GameObject.Find("TeaClump").renderer; }