示例#1
0
        static BuildLogger()
        {
//			bool isUnityInBatchMode = UnityEditorInternal.InternalEditorUtility.inBatchMode;
            bool isBuildInCi = BuildParameters.IsBuildInCI;

            if (isBuildInCi)
            {
                impl = new TeamCityBuildLogger();
            }
            else
            {
                impl = new ConsoleBuildLogger();
            }

            // TODO: declare (but not define) private partial static void Awake()
            //Awake();
        }
示例#2
0
        static BuildLogger()
        {
            bool isUnityInBatchMode = UnityEditorInternal.InternalEditorUtility.inBatchMode;
            bool isBuildLocal       = IsBuildLocal();

            if (isUnityInBatchMode && !isBuildLocal)
            {
                impl = new TeamCityBuildLogger();
            }
            else
            {
                impl = new ConsoleBuildLogger();
            }

            // TODO: declare (but not define) private partial static void Awake()
            //Awake();
        }