static BuildLogger() { // bool isUnityInBatchMode = UnityEditorInternal.InternalEditorUtility.inBatchMode; bool isBuildInCi = BuildParameters.IsBuildInCI; if (isBuildInCi) { impl = new TeamCityBuildLogger(); } else { impl = new ConsoleBuildLogger(); } // TODO: declare (but not define) private partial static void Awake() //Awake(); }
static BuildLogger() { bool isUnityInBatchMode = UnityEditorInternal.InternalEditorUtility.inBatchMode; bool isBuildLocal = IsBuildLocal(); if (isUnityInBatchMode && !isBuildLocal) { impl = new TeamCityBuildLogger(); } else { impl = new ConsoleBuildLogger(); } // TODO: declare (but not define) private partial static void Awake() //Awake(); }