public void AllPlayersDailyUpdate() { const double standardDailyIncrement = 7; PlayerAdapter pa = new PlayerAdapter(); TeamAdapter ta = new TeamAdapter(); FixtureAdapter fa = new FixtureAdapter(); List <Player> players = pa.GetPlayers(); for (int i = 0; i < players.Count; i++) { Player p = players[i]; if (p.Health < 100) { // If player was not in a game today, then we increase their health bool doUpdate = true; if (p.CurrentTeam != -1) { if (ta.GetPlayerSelectionStatus(p.UniqueID, p.CurrentTeam, false) != PlayerSelectionStatus.None) { if (fa.IsTodayAMatchDay(p.CurrentTeam)) { doUpdate = false; } } } if (doUpdate) { double increment = standardDailyIncrement * ((double)p.Fitness / 100); if (increment < 1) { increment = 1; } p.Health += increment; if (p.Health > 100) { p.Health = 100; } pa.UpdatePlayer(p); } } } }