示例#1
0
        // ACK送信
        private void sendAck()
        {
            // パケット作成
            var packet = new PacketData(1);

            packet.SetByte(0, AsciiCode.ACK);
            // パケット送信
            socket.Send(packet);

            sendAckNum++;
        }
        public void SendMessage(int id, byte[] messageBytes)
        {
            if (IsReadyForSend())
            {
                byte[] idBytes = BitConverter.GetBytes(id);

                if (messageBytes != null && messageBytes.Length > 0)
                {
                    byte[] dataBytes = new byte[sizeof(int) + messageBytes.Length];
                    Array.Copy(idBytes, 0, dataBytes, 0, idBytes.Length);
                    Array.Copy(messageBytes, 0, dataBytes, idBytes.Length, messageBytes.Length);
                    m_serverSocket.Send(dataBytes);
                }
                else
                {
                    m_serverSocket.Send(idBytes);
                }
            }
        }
示例#3
0
        public override void Run(string[] args)
        {
            var port = 0;

            try {
                port = int.Parse(args[1]);
            } catch (Exception) {
                port = 3333;
            }

            var server = new TcpServerSocket();

            _socket              = server;
            server.OnDisconnect += onDisconnect;
            server.Listen(port);
            server.OnReceive       += onReceive;
            Console.CancelKeyPress += onCancel;
            while (true)
            {
                server.Send(Encoding.UTF8.GetBytes(Console.ReadLine()));
            }
        }
示例#4
0
        public void TcpTest()
        {
            object monitor = new object();

            lock (monitor) {
                bool clientMaySend  = false;
                int  payloadCounter = 0;

                Console.WriteLine("Starting server");
                HashSet <Socket> connectedSockets = new HashSet <Socket>();
                TcpServerSocket  server           = null;
                server = new TcpServerSocket(socket => {
                    lock (monitor) {
                        lock (connectedSockets) {
                            Console.WriteLine("Server received client's connection");
                            connectedSockets.Add(socket);
                        }
                    }
                }, (sender, buffer, size) => {
                    lock (monitor) {
                        Console.WriteLine("SRec " + size);
                        server.Send(sender, buffer, 0, size);
                    }
                }, socket => {
                    lock (connectedSockets) {
                        Console.WriteLine("Server lost connection to client");
                        connectedSockets.Remove(socket);
                    }
                }, connectedSockets, 1, Port);

                byte[] sendBuffer = new byte[DataSize];
                _random.NextBytes(sendBuffer);

                Console.WriteLine("Starting client");
                TcpClientSocket client = null;
                client = new TcpClientSocket(() => {
                    lock (monitor) {
                        Console.WriteLine("Client connected to server");
                        if (clientMaySend)
                        {
                            Console.WriteLine("Client not waiting for main thread");
                        }
                        else
                        {
                            Console.WriteLine("Client waiting for main thread");
                            Monitor.Wait(monitor);
                        }
                        Console.WriteLine("Client sending first data");
                        client.Send(sendBuffer, 0, sendBuffer.Length);
                    }
                }, error => {
                    lock (monitor) {
                        Console.WriteLine("Client failed to connect to server: " + error);
                    }
                }, (buffer, size) => {
                    lock (monitor) {
                        Console.WriteLine("CRec " + size);
                        AssertArrayContentsEqualInFirstArrayLengthRange(sendBuffer, buffer);
                        if (++payloadCounter == PayloadCount)
                        {
                            Monitor.Pulse(monitor);
                        }
                        else
                        {
                            _random.NextBytes(sendBuffer);
                            client.Send(sendBuffer, 0, sendBuffer.Length);
                        }
                    }
                }, () => Console.WriteLine("Client lost connection to server"));
                client.Start(Ip, Port);

                clientMaySend = true;
                Monitor.Pulse(monitor);
                Console.WriteLine("Main thread waiting");
                Monitor.Wait(monitor);

                Console.WriteLine("Closing client");
                client.Close();
                Console.WriteLine("Closing server");
                server.Close();
            }
        }