private void HandleWaitingForTermination() { this.waitingForTerminateCounter += Time.deltaTime; // Check the status every 5 seconds if (waitingForTerminateCounter > 5.0f) { this.waitingForTerminateCounter = 0.0f; Debug.Log("Waiting for other servers in the Task to finish..."); var lambdaConfig = new AmazonLambdaConfig() { RegionEndpoint = this.regionEndpoint }; var lambdaClient = new Amazon.Lambda.AmazonLambdaClient(lambdaConfig); // Call Lambda function to check if we should terminate var taskStatusRequestData = new TaskStatusData(); taskStatusRequestData.taskArn = this.taskDataArn; var request = new Amazon.Lambda.Model.InvokeRequest() { FunctionName = "FargateGameServersCheckIfAllContainersInTaskAreDone", Payload = JsonConvert.SerializeObject(taskStatusRequestData), InvocationType = InvocationType.RequestResponse }; // As we are not doing anything else on the server anymore, we can just wait for the invoke response var invokeResponse = lambdaClient.InvokeAsync(request); invokeResponse.Wait(); invokeResponse.Result.Payload.Position = 0; var sr = new StreamReader(invokeResponse.Result.Payload); var responseString = sr.ReadToEnd(); Debug.Log("Got response: " + responseString); // Try catching to boolean, if it was a failure, this will also result in false var allServersInTaskDone = false; bool.TryParse(responseString, out allServersInTaskDone); if (allServersInTaskDone) { Debug.Log("All servers in the Task done running full amount of sessions --> Terminate"); Application.Quit(); } } }
public ExecutorTaskVM(ExecutorTask x) { Task = x; Executor = Task.Executor; Status = x.Statuses.LastOrDefault(); }