示例#1
0
    void BurningDamage()
    {
        Targeting targeting = PlayerManager.Instance.GetComponent <Targeting>();

        foreach (var item in targeting.GetListOfEnemiesInRange(burningRadius, 0f))
        {
            if (item.TryGetComponent(out EnemyHealth enemyHealth))
            {
                enemyHealth.DealDamageOverTime(burningDamage, burningTime);
            }
        }
    }