示例#1
0
    public bool isFPS         = false; //FPS視点かどうかのフラグ

    void Start()
    {
        circeGroupObj       = GameObject.Find("prismsetCircle_Group");
        circleGroup_Script  = circeGroupObj.GetComponent <CircleGroupManager>();
        cameraPosNum        = 0;
        targetMnager_Script = gameMatherObj.GetComponent <Target_Manager>();
        //回転限界を設定
        if (chargerObj.transform.position.y <= 0)
        {
            rotaX = 7.2f * Mathf.Abs(chargerObj.transform.position.y) + 15f;
        }
        else if (chargerObj.transform.position.y > 0)
        {
            rotaX = -11.6f * chargerObj.transform.position.y + 15f;
        }
        if (chargerObj.transform.position.x >= 0)
        {
            rotaY = chargerObj.transform.position.x * 10 - 20;
        }
        else if (chargerObj.transform.position.x < 0)
        {
            rotaY = 6.6f * chargerObj.transform.position.x - 20;
        }
        _rotation = Quaternion.Euler(rotaX, rotaY, 0);

        //位置セーブ
        savePos = chargerObj.transform.position;
    }
示例#2
0
 private void Start()
 {
     target  = GameObject.Find("GameMaster").GetComponent <Target_Manager>();
     Charger = GameObject.Find("Charger");
     hand    = transform.GetChild(1).gameObject;
     nowNum  = target.Get_InRadius();
 }
示例#3
0
 void Start()
 {
     target = GameObject.Find("GameMaster").GetComponent <Target_Manager>();
     if (target != null)
     {
         nowNum = target.Get_InRadius();
     }
 }
示例#4
0
    //public Time
    private void Start()
    {
        MyRigidbody      = GetComponent <Rigidbody>();
        IsEnteredTheSlot = false;
        isGameOverCheck  = true;
        circleCnt        = 0;

        Corners = new GameObject[3]
        {
            Instantiate(cornerPrefab, cornerpoint.transform.position, Quaternion.identity),
            Instantiate(cornerPrefab, cornerpoint.transform.position, Quaternion.identity),
            Instantiate(cornerPrefab, cornerpoint.transform.position, Quaternion.identity),
        };

        foreach (var obj in Corners)
        {
            obj.SetActive(false);
        }
        target = GameObject.Find("GameMaster").GetComponent <Target_Manager>();
    }