示例#1
0
 protected override void StartPerform()
 {
     base.StartPerform();
     TargetUnit.LoopAnimation(UnitAnimations.Dazed);
     TargetUnit.CanPerformAbilitiesBlockers++;
     effect = new Client.Game.Map.Effects.DazedIconEffect
     {
         Translation = TargetEntity.Translation + Vector3.UnitZ * TargetUnit.HeadOverBarHeight * TargetUnit.Scale.Z
     };
     TargetUnit.Scene.Add(effect);
 }
示例#2
0
 protected override void StartPerform()
 {
     base.StartPerform();
     TargetUnit.LoopAnimation(UnitAnimations.Dazed);
     TargetUnit.CanPerformAbilitiesBlockers++;
 }