protected override void StartPerform() { base.StartPerform(); TargetUnit.LoopAnimation(UnitAnimations.Dazed); TargetUnit.CanPerformAbilitiesBlockers++; effect = new Client.Game.Map.Effects.DazedIconEffect { Translation = TargetEntity.Translation + Vector3.UnitZ * TargetUnit.HeadOverBarHeight * TargetUnit.Scale.Z }; TargetUnit.Scene.Add(effect); }
protected override void StartPerform() { base.StartPerform(); TargetUnit.LoopAnimation(UnitAnimations.Dazed); TargetUnit.CanPerformAbilitiesBlockers++; }