private void GrantAction() { TargetShip.BeforeActionIsPerformed += PayForceCost; SelectShipSubPhase.FinishSelectionNoCallback(); Selection.ThisShip = TargetShip; TargetShip.OnCheckCanPerformActionsWhileStressed += ConfirmThatIsPossible; TargetShip.OnCanPerformActionWhileStressed += AlwaysAllow; var actions = TargetShip.GetAvailableActions(); TargetShip.AskPerformFreeAction( actions, delegate { TargetShip.OnCheckCanPerformActionsWhileStressed -= ConfirmThatIsPossible; TargetShip.OnCanPerformActionWhileStressed -= AlwaysAllow; Selection.ThisShip = HostShip; TargetShip.BeforeActionIsPerformed -= PayForceCost; Triggers.FinishTrigger(); }, HostShip.PilotInfo.PilotName, "You may perform an action, even if you is stressed.", HostShip ); }
private void PerformFreeAction(object sender, System.EventArgs e) { Selection.ThisShip.GenerateAvailableActionsList(); List <ActionsList.GenericAction> actions = Selection.ThisShip.GetAvailableActionsList(); TargetShip.AskPerformFreeAction(actions, Triggers.FinishTrigger); }
private void GrantAction() { TargetShip.BeforeActionIsPerformed += PayForceCost; SelectShipSubPhase.FinishSelectionNoCallback(); Selection.ThisShip = TargetShip; var oldValue = TargetShip.CanPerformActionsWhileStressed; TargetShip.CanPerformActionsWhileStressed = true; var actions = TargetShip.GetAvailableActions(); TargetShip.AskPerformFreeAction( actions, delegate { TargetShip.CanPerformActionsWhileStressed = oldValue; Selection.ThisShip = HostShip; TargetShip.BeforeActionIsPerformed -= PayForceCost; Triggers.FinishTrigger(); }, HostShip.PilotInfo.PilotName, "You may perform an action, even if you is stressed.", HostShip ); }
protected virtual void PerformFreeAction(object sender, System.EventArgs e) { TargetShip.AskPerformFreeAction( GetPossibleActions(), Triggers.FinishTrigger, "Coordinate action", "You are coordinated" ); }
private void PerformFreeAction(object sender, System.EventArgs e) { TargetShip.AskPerformFreeAction( TargetShip.GetAvailablePrintedActionsList(), delegate { Selection.ThisShip = HostShip; Phases.CurrentSubPhase.Resume(); Triggers.FinishTrigger(); }); }
private void GrantFreeFocusAction() { TargetShip.AskPerformFreeAction( new FocusAction() { Host = TargetShip }, SelectShipSubPhase.FinishSelection ); }
private void PerformFreeAction(object sender, System.EventArgs e) { TargetShip.AskPerformFreeAction( Selection.ThisShip.GetAvailablePrintedActionsList(), delegate { Selection.ThisShip = originalShip; Triggers.FinishTrigger(); }); }
private void PerformFreeAction() { Selection.ThisShip = TargetShip; TargetShip.GenerateAvailableActionsList(); TargetShip.AskPerformFreeAction(TargetShip.GetAvailableActionsList(), delegate { Selection.ThisShip = HostShip; SelectShipSubPhase.FinishSelection(); }); }
protected virtual void PerformFreeAction() { Selection.ThisShip = TargetShip; TargetShip.AskPerformFreeAction( TargetShip.GetAvailableActions(), delegate { Selection.ThisShip = HostShip; SelectShipSubPhase.FinishSelection(); }); }
private void GrantFreeFocusAction() { Selection.ThisShip = TargetShip; TargetShip.AskPerformFreeAction( new FocusAction() { HostShip = TargetShip }, AfterFreeFocusAction ); }
protected override void PerformFreeAction(object sender, System.EventArgs e) { List <GenericAction> actions = TargetShip.GetAvailableActions(); TargetShip.AskPerformFreeAction( actions, delegate { Selection.ThisShip = HostShip; Phases.CurrentSubPhase.Resume(); Triggers.FinishTrigger(); }); }
private void PerformFreeAction(object sender, System.EventArgs e) { List <GenericAction> actions = Selection.ThisShip.GetAvailableActions(); TargetShip.AskPerformFreeAction( actions, Triggers.FinishTrigger, SquadLeaderUpgrade.UpgradeInfo.Name, "You may immediately perform 1 free action", SquadLeaderUpgrade ); }
protected virtual void PerformFreeAction(object sender, System.EventArgs e) { List <GenericAction> actions = TargetShip.GetAvailableActions(); List <GenericAction> actionBarActions = actions.Where(n => n.IsInActionBar).ToList(); TargetShip.AskPerformFreeAction( actionBarActions, delegate { Selection.ThisShip = HostShip; Phases.CurrentSubPhase.Resume(); Triggers.FinishTrigger(); }); }
protected override void PerformFreeAction() { Selection.ThisShip = TargetShip; TargetShip.AskPerformFreeAction( TargetShip.GetAvailableActionsAsRed(), delegate { Selection.ThisShip = HostShip; SelectShipSubPhase.FinishSelection(); }, HostShip.PilotInfo.PilotName, "You may perform an action, treating it as red", HostShip ); }
private void GrantFreeFocusAction() { SelectShipSubPhase.FinishSelectionNoCallback(); Selection.ThisShip = TargetShip; TargetShip.AskPerformFreeAction( new FocusAction() { HostShip = TargetShip }, AfterFreeFocusAction, HostShip.PilotInfo.PilotName, "You may perform a Focus action", HostShip ); }
protected virtual void PerformFreeAction() { Selection.ThisShip = TargetShip; TargetShip.AskPerformFreeAction( TargetShip.GetAvailableActions(), delegate { Selection.ThisShip = HostShip; SelectShipSubPhase.FinishSelection(); }, HostShip.PilotInfo.PilotName, "You may perform 1 free action", HostShip ); }
private void AskPerformBoostAction(object sender, System.EventArgs e) { TargetShip.AskPerformFreeAction( new List <GenericAction>() { new BoostAction() { Color = ActionColor.Red } }, Triggers.FinishTrigger, HostShip.PilotInfo.PilotName, "You perform a red Boost action", HostShip ); }
private void TargetIsSelected() { SelectShipSubPhase.FinishSelectionNoCallback(); HostShip.State.Force--; Selection.ChangeActiveShip(TargetShip); TargetShip.AskPerformFreeAction( new FocusAction() { Color = Actions.ActionColor.Red, CanBePerformedWhileStressed = true }, FinishAbility, descriptionShort: HostUpgrade.UpgradeInfo.Name, descriptionLong: "You may perfrom a red Focus action even while stressed", imageHolder: HostUpgrade, isForced: true ); }
private void AskToPerformRedEvadeAction() { SelectShipSubPhase.FinishSelectionNoCallback(); Selection.ChangeActiveShip(TargetShip); HostShip.State.SpendForce( 1, delegate { TargetShip.AskPerformFreeAction( new EvadeAction() { Color = ActionColor.Red }, Triggers.FinishTrigger, descriptionShort: "Kit Fisto", descriptionLong: "You must perform red Evade action", imageHolder: HostUpgrade, isForced: true ); } ); }
protected virtual void PerformFreeAction(object sender, System.EventArgs e) { TargetShip.AskPerformFreeAction(GetPossibleActions(), Triggers.FinishTrigger); }