示例#1
0
    // Update is called once per frame
    private void Update()
    {
        RotateView();
        // the jump state needs to read here to make sure it is not missed
        if (!m_Jump && !m_Jumping)
        {
            m_Jump = Input.GetKeyDown("space");
        }

        if (!m_PreviouslyGrounded && m_CharacterController.isGrounded)
        {
            StartCoroutine(m_JumpBob.DoBobCycle());
            PlayLandingSound();
            m_MoveDir.y = 0f;
            m_Jumping   = false;
        }
        if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded)
        {
            m_MoveDir.y = 0f;
        }

        if (Input.GetButtonDown("Fire1"))
        {
            print("DAMAGE");
            target.damage(40);
        }

        m_PreviouslyGrounded = m_CharacterController.isGrounded;
    }