private TargetScript SpawnTarget(GameObject spawnPoint)
    {
        GameObject newTarget = Instantiate(targetTemplate);

        TargetScript newTargetScript = newTarget.GetComponent <TargetScript>();

        newTargetScript.SetManager(this);
        newTargetScript.SetPosition(transform.TransformPoint(spawnPoint.transform.position));
        return(newTargetScript);
    }