public void SetUpColliderSceneObject()
        {
            // Setup collider training scene object
            BoxCollider boxCollider = TargetPositionObject.AddComponent <BoxCollider>();

            boxCollider.isTrigger = true;
            TargetPositionObject.AddComponent <ColliderWithTriggerProperty>();
            TargetTrainingSceneObject = TargetPositionObject.AddComponent <TrainingSceneObject>();
        }
 public void SetUpRangeSceneObject()
 {
     // Setup collider training scene object
     TargetTrainingSceneObject = TargetPositionObject.AddComponent <TrainingSceneObject>();
     TargetPositionObject.AddComponent <TransformInRangeDetectorProperty>();
 }