public void SetUpColliderSceneObject() { // Setup collider training scene object BoxCollider boxCollider = TargetPositionObject.AddComponent <BoxCollider>(); boxCollider.isTrigger = true; TargetPositionObject.AddComponent <ColliderWithTriggerProperty>(); TargetTrainingSceneObject = TargetPositionObject.AddComponent <TrainingSceneObject>(); }
public void SetUpRangeSceneObject() { // Setup collider training scene object TargetTrainingSceneObject = TargetPositionObject.AddComponent <TrainingSceneObject>(); TargetPositionObject.AddComponent <TransformInRangeDetectorProperty>(); }