public void Stop(NodeRemoveEvent e, HolyshieldEffectNode effect, [JoinByTank] TankReadyHolyshieldGraphicsEffectNode tank)
 {
     tank.newHolyshieldEffect.Stop();
 }
 public void Play(NodeAddedEvent e, HolyshieldEffectNode effect, [JoinByTank, Context] TankReadyHolyshieldGraphicsEffectNode tank)
 {
     tank.newHolyshieldEffect.Play();
 }