public void Stop(NodeRemoveEvent e, HolyshieldEffectNode effect, [JoinByTank] TankReadyHolyshieldGraphicsEffectNode tank) { tank.newHolyshieldEffect.Stop(); }
public void Play(NodeAddedEvent e, HolyshieldEffectNode effect, [JoinByTank, Context] TankReadyHolyshieldGraphicsEffectNode tank) { tank.newHolyshieldEffect.Play(); }