public TankFiringController(TankFiringData _firingData, Transform _transform)
    {
        FiringData  = _firingData;
        transform   = _transform;
        BulletCount = 0;
        nextFire    = 0f;

        BulletObjectPool.Instance.CreateInstances(NumberOfBullets);
    }
示例#2
0
 public void SetTankFiringData(TankFiringData tankFiringData)
 {
     FiringData = tankFiringData;
 }