public TankFiringController(TankFiringData _firingData, Transform _transform) { FiringData = _firingData; transform = _transform; BulletCount = 0; nextFire = 0f; BulletObjectPool.Instance.CreateInstances(NumberOfBullets); }
public void SetTankFiringData(TankFiringData tankFiringData) { FiringData = tankFiringData; }