// Used for displaying dialogue within a cutscene, not standard npc interactions public void displayCutsceneDialogue(TalkingCharacterInformation currentCutsceneDialogue) { this.currentCutsceneDialogue = currentCutsceneDialogue; dialogueGroup.alpha = 1; inCutscene = true; currentSpeaker.sprite = Resources.Load(speakerDatabase.getSpeaker(currentCutsceneDialogue.Character), typeof(Sprite)) as Sprite; }
public void endCutsceneDialogue() { this.currentCutsceneDialogue = null; dialogueGroup.alpha = 0; inCutscene = false; }