Beispiel #1
0
 // Used for displaying dialogue within a cutscene, not standard npc interactions
 public void displayCutsceneDialogue(TalkingCharacterInformation currentCutsceneDialogue)
 {
     this.currentCutsceneDialogue = currentCutsceneDialogue;
     dialogueGroup.alpha          = 1;
     inCutscene            = true;
     currentSpeaker.sprite = Resources.Load(speakerDatabase.getSpeaker(currentCutsceneDialogue.Character), typeof(Sprite)) as Sprite;
 }
Beispiel #2
0
 public void endCutsceneDialogue()
 {
     this.currentCutsceneDialogue = null;
     dialogueGroup.alpha          = 0;
     inCutscene = false;
 }