private void GetInput() { //This function will move EVERY player, which we dont want! //Only move player objects that the player has authority over (their own characters) if (!isLocalPlayer) { return; } if (isDead) { return; } movement.x = Input.GetAxisRaw("Horizontal"); movement.y = Input.GetAxisRaw("Vertical"); animator.SetFloat("Horizontal", movement.x); animator.SetFloat("Vertical", movement.y); animator.SetFloat("Speed", movement.sqrMagnitude); if (warriorScript.enabled) { warriorScript.warriorUpdate(); } else if (mageScript.enabled) { mageScript.mageUpdate(); } //Talking to NPC if (SceneManager.GetActiveScene().buildIndex == 1) { NPC npc = GameObject.FindObjectOfType <NPC>(); LobbyManager lobby = GameObject.FindObjectOfType <LobbyManager>(); if (Input.GetKeyDown(KeyCode.Space) && npc.playerInRange) { if (!npc.dialogBox.activeInHierarchy) { npc.dialogBox.SetActive(true); npc.dialogText.text = npc.dialog; lobby.player = this; } } } //Talent tree if (SceneManager.GetActiveScene().buildIndex == 2) { if (Input.GetKeyDown(KeyCode.E)) { talentTree.GetComponent <Canvas>().enabled = true; talentTree.playerId = netIdentity.netId; } } }
public override void OnStartLocalPlayer() { Camera.main.transform.SetParent(transform); Camera.main.transform.localPosition = new Vector2(0, 0); playerNameObj.transform.localPosition = new Vector2(-0.05f, 0.25f); playerNameObj.transform.localScale = new Vector2(0.1f, 0.1f); string name = PlayerNameInput.DisplayName; CmdSetupPlayer(name); //Setting stats maxHp = 100; currentHp = maxHp; experience = 0; level = 1; //If player is host and client, auto ready if (!isClientOnly) { isReady = true; } if (SceneManager.GetActiveScene().buildIndex == 2) { /* * NetworkManager2 nm2 = FindObjectOfType<NetworkManager2>(); * nm2.checkPlayerClass(netIdentity.netId);*/ //Finding components NetworkManager3 nm3 = FindObjectOfType <NetworkManager3>(); nm3.checkPlayerClass(netIdentity.netId); talentTree = FindObjectOfType <TalentTree>(); hud = GameObject.FindGameObjectWithTag("HUD").GetComponent <HUD>(); deathScreen = FindObjectOfType <DeathUI>(); winScreen = FindObjectOfType <WinUI>(); talentTree.GetComponent <Canvas>().enabled = false; CmdSetMaxHealth(currentHp, maxHp, netId); CmdSetMaxExp(experience, 100, level, netId); } else if (SceneManager.GetActiveScene().buildIndex == 1) { //Finding components hud = GameObject.FindGameObjectWithTag("HUD").GetComponent <HUD>(); CmdSetMaxHealth(currentHp, maxHp, netId); CmdSetMaxExp(experience, 100, level, netId); } activateClassScripts(); }