public void GUIKesimpulanInListTahap(int tahap)
    {
        TahapKesimpulanMuncul = tahap;
        ContainerToggle.gameObject.SetActive(true);
        btnToggleKesimpulan.isOn = true;
        SoundManager.instance.PlaySingle(clickSFX);


        KesimpulanController.instance.GenerateKesimpulan(DataManager.instance.gameInstance.ListTahap[tahap].ListRisikoTerjadi, tahap);
        //Ambil data dari game instance
        RisikoController.instance.LoadOverview(tahap);
        TahapMuncul = tahap;
        //Isi contingency dll
        EstimasiOverview.text = DataManager.instance.gameInstance.ListTahap[tahap].WaktuEstimasi.ToString();
        InputDanaController.instance.CashFlowOverview.text = DataManager.instance.gameInstance.ListTahap[tahap].DanaTahap.ToString("N0", new CultureInfo("id-ID"));
        InputDanaController.instance.RABOverview.text      = DataManager.instance.gameInstance.ListTahap[tahap].RABTahap.ToString("N0", new CultureInfo("id-ID"));
        InputDanaController.instance.RAPOverview.text      = DataManager.instance.gameInstance.ListTahap[tahap].RAPTahap.ToString("N0", new CultureInfo("id-ID"));
        OverviewContingency.text = DataManager.instance.gameInstance.ListTahap[tahap].DanaTersedia.ToString("N0", new CultureInfo("id-ID"));

        //isi Menu Kesimpulan
        MenuKesimpulanAkhir.SetActive(false);

        //atur Button mana yang ON
        TahapWithIncrease.SetActive(false);
        TahapWithoutIncrease.SetActive(true);

        MainMenuWithIncrease.SetActive(false);

        MenuAnalisisRisiko.SetActive(false);

        MenuDaftarRisiko.SetActive(false);
        MenuInfoPekerjaan.SetActive(false);

        UIPanel.SetActive(true);
        judulGame.SetActive(false);
        MainMenuUI.SetActive(false);
        MenuPengaturanUI.SetActive(false);
        PanelpopUp.SetActive(false);
        //popUpReset.SetActive(false);
        MenuKesimpulan.SetActive(true);
        MenuInfoProyek.SetActive(false);
        MenuTahapPekerjaan.SetActive(false);
        MenuDaftarRisiko.SetActive(false);
        MenuOverview.SetActive(false);
        HUDGame.SetActive(false);
    }
    public void GUIKesimpulanON()
    {
        ContainerToggle.gameObject.SetActive(true);
        SoundManager.instance.PlaySingle(clickSFX);

        if (SoundManager.instance.musicSource.clip != AudioLainMainMenu || !SoundManager.instance.musicSource.isPlaying)
        {
            SoundManager.instance.PlayMusic(AudioLainMainMenu);
        }                /*int[] angkaRisikoTerjadi, RisikoObject[] objectRisiko, float[] DampakWaktu,
                          * float[] ListDampakDana, float estimasi, string DanaResponRisiko, string DanaPerbaikan
                          *
                          */
        //Piliih button mana yang ON
        TahapWithIncrease.SetActive(true);
        TahapWithoutIncrease.SetActive(false);

        MainMenuWithIncrease.SetActive(true);

        MenuAnalisisRisiko.SetActive(false);

        MenuDaftarRisiko.SetActive(false);
        MenuInfoPekerjaan.SetActive(false);
        MenuOverview.SetActive(false);
        UIPanel.SetActive(true);
        judulGame.SetActive(false);
        MainMenuUI.SetActive(false);
        MenuPengaturanUI.SetActive(false);
        PanelpopUp.SetActive(false);
        //popUpReset.SetActive(false);
        MenuKesimpulan.SetActive(true);
        MenuInfoProyek.SetActive(false);
        MenuTahapPekerjaan.SetActive(false);
        MenuDaftarRisiko.SetActive(false);

        HUDGame.SetActive(false);
    }