示例#1
0
        protected override void Awake()
        {
            base.Awake();
            values_ = new MultiSet <float>();

            // シーンが切り替わったらタイムスケールを1にする
            UnityEngine.SceneManagement.SceneManager.activeSceneChanged += ActiveSceneChanged;
        }
示例#2
0
        private void Awake()
        {
            cam_ = GetComponent <Camera>();

            Position  = transform.position;
            shake_dif = Vector3.zero;

            shake_powers_ = new TadaLib.MultiSet <float>();
        }