public JourneyInterface(TabletBase b, string desc, Dictionary<Int32, Texture2D> ts) : this(b, desc) { Textures = ts; }
// handOrientation can be an enum! yay! public EquipTabletEvent(Entity e, Orientation o, TabletBase t) : base(e, e.GetHandFrom(o)) { _entity = e; _tablet = t; }
public JourneyInterface(TabletBase b, string desc) : base(b, desc) { }