public JourneyInterface(TabletBase b, string desc, Dictionary<Int32, Texture2D> ts) : this(b, desc)
 {
     Textures = ts;
 }
 // handOrientation can be an enum! yay!
 public EquipTabletEvent(Entity e, Orientation o, TabletBase t) : base(e, e.GetHandFrom(o))
 {
     _entity = e;
     _tablet = t;
 }
 public JourneyInterface(TabletBase b, string desc) : base(b, desc)
 {
     
 }