示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     instance = this;
     TWTransition.FadeOut();
     isPaused = false;
     uilive();
 }
示例#2
0
 private void Start()
 {
     TWTransition.FadeOut();
     Init();
     instance = this;
     Debug.Log(GameVariables.ACTIVE_LEVEL.coinCollect);
 }
 private void Start()
 {
     blurImage.material.SetFloat("_Size", 3.4f);
     TWAudioController.PlayBGM("InGame");
     TWLoading.OnSuccessLoad(() => TWTransition.FadeOut());
     Time.timeScale = 1f;
 }
示例#4
0
 private void Start()
 {
     UINavigation.instance.ActiveNavigation(false);
     TWLoading.OnSuccessLoad(() => TWTransition.FadeOut());
     Init();
     levelClear = false;
     instance   = this;
     if (GameVariables.ACTIVE_LEVEL != null)
     {
         info = GameVariables.ACTIVE_LEVEL;
     }
 }
 private void Start()
 {
     TWTransition.FadeOut();
 }
示例#6
0
 // Start is called before the first frame update
 void Start()
 {
     TWTransition.FadeOut();
     TWAudioController.PlayBGM("Default");
 }
 private void Start()
 {
     TWTransition.FadeOut();
     Init();
     instance = this;
 }